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2024 Character sheet. How to set a spell or inventory item to appear on the combat page?

Is there a way to set a spell or inventory item to be visible on the combat page? To explain better, my players keep telling me how cumbersome the new sheets are, partially because - except for spells - the old sheets could have pretty much everything they needed on one page. And I can't blame them. I'll give an example from one character. My party's war domain cleric. She has a Guardian Emblem (Reaction to negate a critical hit), Shield of Faith, Sanctuary, Magic Weapon, Healing Word, and Spiritual Weapon available as additional reactions and bonus actions. She also has a Mace of Terror, which as an action lets her cast fear on a bunch of enemies. Of all those, only the healing word and spiritual weapon can be seen on the main combat page.  It was an issue before, yes, but even more so now that everything's split up on different pages. And any help will be appreciated.
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Edited 1747705470
If an item in your inventory is marked as "Equippable", when equipped, it will appear in the combat window. For example, if you add an equippable weapon and you input all the info for it properly, you will see it in the combat window, when equipped and can directly roll for attack or damage from there. Same for spells. If you input spell info and you mark it as having an "Attack" or "Heal", you can add the corresponding data and you will be able to use them from the combat window. Only problem i found so far is that i cant seem to find a way to add the relevant stats for upcasting spells.
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Edited 1747709886
That helps! Is there a way to make it so that the resources are linked to the 'attack' or 'heal?' Edit: Or a way to break out bonus action or reaction 'attacks' to their own section?
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Edited 1747711237
I am not sure if i understand you correctly but as far as i know, you can't link resources to be expended when using the relevant attack or heal. For the second part - When adding, for example, a feat, you have the option to select if this is an action, bonus action, etc. Then it will appear in the combat section, under the relevant action type (Action, Bonus Action, etc). You can then change, in this view, the information regarding these actions, if you want to include only relevant information or a shortened version, and these changes will not affect the information in the "feats" tab. You can also just manually add Actions, Bonus Actions and Reactions, if you need to. Hope this helps.
Hi Red Archon, I went ahead and made a 4th Level War Domain Cleric trying to keep as close to your description as possible. When I was done, my attacks section looked like this: And my reactions section (below), looked like this: Is this inconsistent with what you and your player see? If so, would you be able to PM me directly with a link to your game and the name of the affected character?
It is. Oddly enough, the 'Downgrade Critical Hit' section didn't appear until I added a NEW Guardian Emblem on a copy of the character. I'll send you a PM with game and character info, although I am curious as to why bonus action spells don't appear in the bonus action section unless they have a save or attack. Think Shield of Faith, Misty Step, etc, because the number one complaint I get across groups is how they have to keep swapping back and forth to see all their stuff, especially bonus actions, reactions, and the like.
Milan K. said: I am not sure if i understand you correctly but as far as i know, you can't link resources to be expended when using the relevant attack or heal. For the second part - When adding, for example, a feat, you have the option to select if this is an action, bonus action, etc. Then it will appear in the combat section, under the relevant action type (Action, Bonus Action, etc). You can then change, in this view, the information regarding these actions, if you want to include only relevant information or a shortened version, and these changes will not affect the information in the "feats" tab. You can also just manually add Actions, Bonus Actions and Reactions, if you need to. Hope this helps. What I mean is, for example, if an item has charges, you might be able to make the action appear in the combat section, but it doesn't seem to show the charges. Like, I would like to be able to put Mace of Terror under the same section as Divine Spark Healing or Light a Torch, with the resources showing. It might show under the combat section now, but it doesn't update the charges.
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Edited 1747871772
Red Archon said: Milan K. said: I am not sure if i understand you correctly but as far as i know, you can't link resources to be expended when using the relevant attack or heal. For the second part - When adding, for example, a feat, you have the option to select if this is an action, bonus action, etc. Then it will appear in the combat section, under the relevant action type (Action, Bonus Action, etc). You can then change, in this view, the information regarding these actions, if you want to include only relevant information or a shortened version, and these changes will not affect the information in the "feats" tab. You can also just manually add Actions, Bonus Actions and Reactions, if you need to. Hope this helps. What I mean is, for example, if an item has charges, you might be able to make the action appear in the combat section, but it doesn't seem to show the charges. Like, I would like to be able to put Mace of Terror under the same section as Divine Spark Healing or Light a Torch, with the resources showing. It might show under the combat section now, but it doesn't update the charges. Yes, the charges on an item seem to appear only in the inventory. You can try what i did to keep track of my Cantrip charges. I simply added a "free action" and input all my cantrip charges there. Instead of in the item itself, just add the resources to whatever action you want and keep track of it from there.