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player controlled initiative counter

when i DM face to face, i share the work load, one item, the initiative, is given over to one of the players. i would like roll20.net to allow one of the players to run the initiative counter.
1412545792
Gen Kitty
Forum Champion
You're going to find that Roll20 is very GM-centric compared to some other virtual tabletops, concentrating all the power in the hands of the GM. Workarounds for now: You can make one or more players CoGMs in your game. You can upgrade to Mentor status and one of the benefits is using API scripts, through which you could hand control of the initiative tracker to a player. Someone would have to write it, but it is doable. A script I'm looking at allows each player to handle their own initiative turn, and advance the counter to the next token in the turn order when the player is done. <a href="https://app.roll20.net/forum/post/931415/#post-93" rel="nofollow">https://app.roll20.net/forum/post/931415/#post-93</a>...
1412546343
Gold
Forum Champion
Another workaround way is: You can build up your own initiative counter on the tabletop, and not use the "Turn Tracker" feature that's built in. Designate a section/corner of your tabletop, that is excluded-external from the map itself, just on a corner of your map area. Draw a box for everything to fit in. At the top of the box, put a generic Token, perhaps a token of a smiley face, or a token that has the nameplate showing, "Initiative is listed here". Give a Player permission to edit this token. On this token put a Color status bubble, such as the blue bubble. On the blue bubble type a "1". It is the 1st round of combat. When it advances to the 2nd round of combat, if this is something you wish to track, your Player Initiative Scribe will simply click the blue bubble and change its status from "1" to "2" to represent a new round of combat. Under the token, you've got that box you drew. Each Player can use the Text tool to type themself into the box. Player 1 rolls a "5" for initiative --- he types "Player 1 Bob Jenkins, 5" Player 2 rolls a "1" for initiative --- she types "Player 2 Sally Sue, 1". The players drag and drop their line of text, into the proper order, ascending or descending initiatives. When it is a new initiative roll, those players each edit their own line of text, change their rolled number, and re-sequence the lines of text as needed.
GenKitty said: Workarounds for now: You can make one or more players CoGMs in your game. thanks, however, i assume the co-DM would be able to see everything, and hence not be as much fun for them?
1412555847
Finderski
Pro
Sheet Author
Compendium Curator
It would be nice if the GM could configure levels of control for the campaign. For example, I don't mind players controlling initiative, but I really wish players could create their own Characters without me first having to add a sheet for them. So, something on the settings tab coudl be: players can add new characters, players can control initiative, etc...
1412601091
The Aaron
Roll20 Production Team
API Scripter
GenKitty said: A script I'm looking at allows each player to handle their own initiative turn, and advance the counter to the next token in the turn order when the player is done. <a href="https://app.roll20.net/forum/post/931415/#post-93" rel="nofollow">https://app.roll20.net/forum/post/931415/#post-93</a>... I can adjust that script to allow a player (either all players, or a specifically blessed player) to advance the turn order. G V. said: It would be nice if the GM could configure levels of control for the campaign. For example, I don't mind players controlling initiative, but I really wish players could create their own Characters without me first having to add a sheet for them. So, something on the settings tab coudl be: players can add new characters, players can control initiative, etc... It would be very easy to write a script that would provide a command for players to create characters owned by them. Let me know if you want that. =D