Thanks, everyone, for your ongoing feedback during Foreground Layer Beta! We’re actively working through some of the top community requests and have already released the following: Doors and windows now default to always displaying above the Foreground Layer, so they remain visible and aren’t hidden from any player’s view. Grid lines can now be toggled to display above Foreground objects (currently available for square grids). This per-object setting allows GMs to choose whether a grid line appears above each Foreground object, helping preserve players’ sense of distance and ability to measure while minimizing in-game spoilers. Please reference our change log for a full list of Foreground updates and bug fixes. Based on your feedback, we also have some upcoming additive changes releasing later this week, including an update to some naming conventions you may be familiar with in Foreground settings. These shouldn’t impact your games much, but we wanted to provide advanced notice in case you wanted to familiarize yourself pre-session. We’re introducing a new option for controlling how Foreground objects interact with Darkness, called “ As Darkness ”. This allows Foreground objects to be revealed by a token’s vision, and is great for situations where you want players to explore a building or area without seeing the entire layout up front. Additionally, the previous “H idden by Darkness ” Off/On toggle has been split and renamed in the right-click token menu and in Token Settings and will be offered as an option alongside As Darkness: Above Darkness: Foreground objects stay visible even in darkness (example: roofs that disappear when entered) Below Darkness: Foreground objects will be hidden by darkness (example: decorative elements like cobwebs, rafters, or overhanging vines) Updated Settings: Current Settings: