Other than vÍnce's suggestion about building it on the character sheet, we're a bit limited in what we can do from the VTT itself or from scripts. Scripts can't modify the DOM, so if you wanted to take that approach you'd have to code it as a browser plug-in. Another option would be to build the interface in a handout that could be moved and/or popped out of the game. You could put the buttons in there, have the interface "re-draw" itself after each button is clicked, and then reset the interface when you click the "Reset" button. Or, if you just wanted the *functionality* of the 5 buttons + a Reset button without necessarily the "flower petal" look you referenced, you might look at the ShowButtons script. You could put abilities on the character sheet like: Name: Action1 Content: Do the thing. (whatever this command needs to do...) !showbutton --hide CharacterName|Action1 Name: Action2 Content: Do the roar. (whatever this command needs to do...) !showbutton --hide CharacterName|Action2 ...etc.... until... Name: ResetActions Content: !showbutton --show CharacterName|Action1 CharacterName|Action2 CharacterName|Action3 CharacterName|Action4 CharacterName|Action5 The downside is that to see the buttons appear/disappear, you have to deselect and reselect the token... but it will work.