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Daggerheart Sheet & Builder by Demiplane

This is an absolutly awful experience, why do we need a really clunky third party integration that doesnt even give full control of our charcater sheet. The only reason for this is licesing/bussines side priorities, becaouse this is just an objectebly worse option than either proper d20 integration or a blank Daggerheart template 
DracoLawliet said: This is an absolutly awful experience, why do we need a really clunky third party integration that doesnt even give full control of our charcater sheet. The only reason for this is licesing/bussines side priorities, becaouse this is just an objectebly worse option than either proper d20 integration or a blank Daggerheart template  Thats why I would still be very interested to hear from the Team about what their reasoning for this weird solution was. Unfortunately it feels like they ignore this thread now and hope we will forget about it, but I actually run this game once every other week and are constantly confronted with the bad functionality when I do my prep, so I will not forget, and stay vigilant for any better alternative (At which point I quit Roll20, and maybe for good this time)
It's pretty terrible that you advertise the "full core experience on Demiplane" in what is a side product of the core experience. It's not the full experience on Demiplane. The maps should be part of that purchase. Full stop.
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Unfortunately, I also think the team has left this thread. However, I re-read a blog post from January 25:  Demiplane & Roll20 Integration Update - Intro & Roadmap - Roll20 Blog It says:  Our new feature,  Cross-Platform Sync , is nearly complete. Cross-Platform Sync is a “behind-the-screen” connection that unites your Roll20 and Demiplane libraries. Bought a title on Demiplane? The Roll20 version is unlocked too, complete with everything the Roll20 team has created for the VTT. Picked up the Pathfinder Monster Core on Roll20?  It’s now unlocked for you  on Demiplane to explore and  scheme your wicked GM schemes . I bought the title on Demiplane. I would expect that the content created for the VTT would be unlocked now.  I hope this is just a bug, but have to say, I feel a bit let down. Saying that, I don't mind too much about a few maps; but I do hope that more content follows to actually play this game in the VTT, and with my purchase, I expected this to be included. 
Hi everyone - I have been heads down for the past few weeks working with the team on several initiatives that are underway and related to topics being brought up here. I apologize for jumping in and out of the thread and leaving the feedback list growing. I do want to make sure folks here know these posts are seen and driving prioritization.  Before I get into discussing that specific topic, however, I want to highlight that our goal is to build the best possible experience for Daggerheart - not just a minimal one. Delivering this experience means delivering high-quality digital tools that capture the game’s mechanics and spirit for both Game Masters and Players. It also means making certain we are in a position to keep the game up-to-date with new capabilities, features, adjustments, and releases as each of those roll out. From what we know about Daggerheart - those are going to be regular and frequent! The Demiplane platform gives us the strongest foundation for Players right out of the gate, and we’ve been building from that experience - both in Demiplane itself and through our integration with Roll20 - to meet the needs of the Game Master, as well. This thread has highlighted the current Game Master experience feels limited and disconnected from the standard Roll20 workflow. I jumped in a few weeks ago to say thanks to Naver for summarizing things so well for us (and I meant it). That feedback was really helpful and allowed for some really good and constructive discussions within the team.  Once the game was released and feedback started rolling in, I didn’t want to wait too long before we started addressing that feedback. Our team is generally very responsive to issues that can be resolved quickly, but several of the items surfacing in this thread weren’t small. These were topics that were going to take time. My concern was that if I kept waiting for “immediately addressable things” to pop up in the thread, we’d end up even further delaying the work associated with bringing the new, needed features that required a larger lift to complete. We have addressed the items that were "quick" (tokens were acting weird) and - if that is still happening - please let me know. So, since the beginning of June, we’ve been rolling hard. As I shared above, my absence on the forums here is less due to avoidance and more due to keeping a whole host of initiatives moving. Normally I don’t think folks care too much about the behind-the-scenes grind, but I’ve seen several requests in this thread for more visibility into what’s going on under the hood: The bulk of our effort right now is focused on enabling compendium entries, handouts, and adversaries from Daggerheart Nexus to be pulled directly into the Roll20 Virtual Tabletop and - where applicable - Roll20 Characters. This is a major step toward tightening the loop between prep and play. We're weeks from this - not months. While that’s been underway, we've got several other irons in the proverbial fire to advance the experience:  As of yesterday, the Daggerheart Nexus compendium is now aligned with the game’s SRD. This took time to come to an agreement with our partner, and I’m glad we did. I’m happy because this means Daggerheart compendium information will be more widely accessible on Demiplane, in the Roll20 VTT, and on Roll20 Characters when we complete the work above (compendium, handout, and adversary work).  Also as of yesterday, we are now supporting new Daggerheart playtest content released by Darrington Press. The playtest content includes two totally new classes and one entirely new Domain. By the end of this month, the next phase of the Game Master experience on Demiplane will be out of our design phase and into development. I am calling this our "Campaigns" function and it is setting the stage for how groups of Players and their Game Master interact. This specific work will have a greater impact on Demiplane than Roll20, but the work is significant.  Finally, we’ve taken a stewardship position over the future of Roll20’s Beacon Sheet technology. This technology has been a core piece of the Roll20-Demiplane integration and bringing Roll20’s Beacon tech closer to our team is an important step towards unblocking several of the issues raised in this thread and elsewhere (Roll card issues, etc.) I want to make certain to reiterate that the team hears that the current experience doesn’t yet feel as cohesive as it should. This exact reason is the reason we dove in after only a few days of having this thread up (as opposed to waiting 30 days or so to collect the feedback). I believe most - but not all - of this feedback is the result of the short-term tradeoff the team made in favor of building a more flexible, sustainable, and ready-to-evolve-as-Daggerheart-evolves approach to supporting the game. We’ve been working non-stop since making that call. I believe outputs are more important as inputs, so we've been pushing hard towards those outputs. One thing I’ll own to this group is that I should have been keeping a closer eye on this thread (and others) these past three weeks. Earlier this year, I felt pretty good about getting feedback/input from folks and keeping everyone aware of what updates are coming. I’ve let that slip as we started cranking hard on the upcoming releases listed above. Now that we’ve crossed some important milestones and got some of that content out, I feel better about being able to stay on track here and keeping this crew (and anyone else in the forums) up to date on where we are and what’s in the works. Looking forward to sharing more soon as we wrap up development and start working towards the release. 
Peter said: Hi everyone - I have been heads down for the past few weeks working with the team on several initiatives that are underway and related to topics being brought up here. I apologize for jumping in and out of the thread and leaving the feedback list growing. I do want to make sure folks here know these posts are seen and driving prioritization.  Before I get into discussing that specific topic, however, I want to highlight that our goal is to build the best possible experience for Daggerheart - not just a minimal one. Delivering this experience means delivering high-quality digital tools that capture the game’s mechanics and spirit for both Game Masters and Players. It also means making certain we are in a position to keep the game up-to-date with new capabilities, features, adjustments, and releases as each of those roll out. From what we know about Daggerheart - those are going to be regular and frequent! The Demiplane platform gives us the strongest foundation for Players right out of the gate, and we’ve been building from that experience - both in Demiplane itself and through our integration with Roll20 - to meet the needs of the Game Master, as well. This thread has highlighted the current Game Master experience feels limited and disconnected from the standard Roll20 workflow. I jumped in a few weeks ago to say thanks to Naver for summarizing things so well for us (and I meant it). That feedback was really helpful and allowed for some really good and constructive discussions within the team.  Once the game was released and feedback started rolling in, I didn’t want to wait too long before we started addressing that feedback. Our team is generally very responsive to issues that can be resolved quickly, but several of the items surfacing in this thread weren’t small. These were topics that were going to take time. My concern was that if I kept waiting for “immediately addressable things” to pop up in the thread, we’d end up even further delaying the work associated with bringing the new, needed features that required a larger lift to complete. We have addressed the items that were "quick" (tokens were acting weird) and - if that is still happening - please let me know. So, since the beginning of June, we’ve been rolling hard. As I shared above, my absence on the forums here is less due to avoidance and more due to keeping a whole host of initiatives moving. Normally I don’t think folks care too much about the behind-the-scenes grind, but I’ve seen several requests in this thread for more visibility into what’s going on under the hood: The bulk of our effort right now is focused on enabling compendium entries, handouts, and adversaries from Daggerheart Nexus to be pulled directly into the Roll20 Virtual Tabletop and - where applicable - Roll20 Characters. This is a major step toward tightening the loop between prep and play. We're weeks from this - not months. While that’s been underway, we've got several other irons in the proverbial fire to advance the experience:  As of yesterday, the Daggerheart Nexus compendium is now aligned with the game’s SRD. This took time to come to an agreement with our partner, and I’m glad we did. I’m happy because this means Daggerheart compendium information will be more widely accessible on Demiplane, in the Roll20 VTT, and on Roll20 Characters when we complete the work above (compendium, handout, and adversary work).  Also as of yesterday, we are now supporting new Daggerheart playtest content released by Darrington Press. The playtest content includes two totally new classes and one entirely new Domain. By the end of this month, the next phase of the Game Master experience on Demiplane will be out of our design phase and into development. I am calling this our "Campaigns" function and it is setting the stage for how groups of Players and their Game Master interact. This specific work will have a greater impact on Demiplane than Roll20, but the work is significant.  Finally, we’ve taken a stewardship position over the future of Roll20’s Beacon Sheet technology. This technology has been a core piece of the Roll20-Demiplane integration and bringing Roll20’s Beacon tech closer to our team is an important step towards unblocking several of the issues raised in this thread and elsewhere (Roll card issues, etc.) I want to make certain to reiterate that the team hears that the current experience doesn’t yet feel as cohesive as it should. This exact reason is the reason we dove in after only a few days of having this thread up (as opposed to waiting 30 days or so to collect the feedback). I believe most - but not all - of this feedback is the result of the short-term tradeoff the team made in favor of building a more flexible, sustainable, and ready-to-evolve-as-Daggerheart-evolves approach to supporting the game. We’ve been working non-stop since making that call. I believe outputs are more important as inputs, so we've been pushing hard towards those outputs. One thing I’ll own to this group is that I should have been keeping a closer eye on this thread (and others) these past three weeks. Earlier this year, I felt pretty good about getting feedback/input from folks and keeping everyone aware of what updates are coming. I’ve let that slip as we started cranking hard on the upcoming releases listed above. Now that we’ve crossed some important milestones and got some of that content out, I feel better about being able to stay on track here and keeping this crew (and anyone else in the forums) up to date on where we are and what’s in the works. Looking forward to sharing more soon as we wrap up development and start working towards the release.  Thanks for that very ellaborate answer, I really appreciate it. Maybe I was burnt one to many times by companies that acted like they would listen to you to keep your business but then turn to other matters. I can only trust you and my gut on this but I now at least got the feeling, that you really do care to fix these issues and are on the right track. Revealing this level of information and insight into your internal goals gives me more confidence as a customer, so thank you again, I am looking forward to try out the new Features and are allready quite happy about the inclusion of the Void Content.
I couldn't agree more with OP. The Demiplane sheet is laggy and requires additional purchases to use fully. And even then you can't use homebrew. Not to mention the actual character builder on Demiplane is annoying to navigate.
Could we get a very basic character sheet hosted on Roll20 that does not have forced integration? Kind of like the first D&D sheet where we can input our own information/abilities/stats?
Just to be clear, there is no 'dumb' character sheet for daggerheart?  really?    I've played 6500+ hours on Roll20 and this is the first time that i am actively being blocked from playing unless i buy extra copies of content (i am buying the books because they outlast companies going bust).    Just give us a sheet to write numbers into. Is Roll20 going down the Hasbro path? 
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Edited 1753215398
Katie Mae🔮
Roll20 Team
Howdy Howdy! I come to y'all with another update to address some key requests:  As of today, with the integration you can...  Pull your Demiplane Sheets in the Roll20 VTT (Previously released) Use the Demiplane Compendium in Roll20 Characters (New) Use the Demiplane Compendium in the Roll20 VTT (New) Add NPCs (Adversaries) to the Roll20 VTT (New) This should address some of the most highly cited hardships for GMs when trying to use the Demiplane Daggerheart sheet on Roll20! Give things a try, I'd love to know how it goes in each of your games! The team is actively seeking feedback for this latest phase of releases, and we're continuing to work on more advancements behind the scenes. 
This is great! The next thing that would be very helpful for GMs would be the ability to assign default stats to newly created adversary tokens, just like we can do that with the D&D sheet and others. Meaning, every time I add an adversary from the compendium into my game, the token could have its Bar 1 as its hp and Bar 2 as its stress.
Teemu O. said: This is great! The next thing that would be very helpful for GMs would be the ability to assign default stats to newly created adversary tokens, just like we can do that with the D&D sheet and others. Meaning, every time I add an adversary from the compendium into my game, the token could have its Bar 1 as its hp and Bar 2 as its stress. Great news!! This is a planned improvement coming soon! 
Adding Adversaries is working well (better than I expected). I'm still waiting for custom adversaries, but I imagine that needs to be implemented on the Demiplane side. I have noticed a couple of bugs in using adversaries, in Roll20, using Firefox: When I link Stress and HP to bars, the numbers are...just odd. They are increased by 100% or more (I can't see a pattern).  It won't let me add existing Features to an Adversary when I'm customizing it. It tells me to purchase it, in spite of the fact that I bought the Demiplane Nexus for the Daggerheart core rules already.
Fantastic! I'm extremely glad to see adversaries being able to be added into Roll20's VTT, that was the most important content-related thing that I was looking for so I could start running campaigns. I'm happy as well that new features are continuing to be added at a quick pace! I'll echo suggestions for giving DMs more tools to easily homebrew stuff, especially as doing things ad-hoc and creating things like custom adversaries is something that daggerheart as a system likes and endorses. For example, let's say that a player is reflavoring their class as Daggerheart encourages, and for example wants to reflect that in their character sheet. Right now all they can do is put a note on that ability card, which only shows up when clicking on that ability. It would be very nice to have that note show up on the character sheet itself. And giving DMs the ability to encode basic rolls within homebrew features would also help a lot, if this is not already in the works (such as the double brackets to create rolls in 5e roll20). Lastly, an update on the issue I was having with the management of inventory on Roll20. I had previously found that when I went to manage inventory for a Demiplane character in Roll20's VTT all of the options were listed as locked, even though I had already bought the content and could make the changes on Demiplane. After that post, I figured out that this issue was only present when I was using Firefox, and disappeared when I opened up Roll20 on Chrome. Disabling my addons/plugins in firefox did not fix the issue, so it appears to be some browser-specific problem with the connection between Roll20's VTT and Demiplane. Hopefully that helps the developers find and fix the issue! I would much prefer to use Firefox (my preferred browser) over Chrome for this, but at least knowing that the function works on Chrome is good.
Mike M said: I have noticed a couple of bugs in using adversaries, in Roll20, using Firefox: When I link Stress and HP to bars, the numbers are...just odd. They are increased by 100% or more (I can't see a pattern).  It won't let me add existing Features to an Adversary when I'm customizing it. It tells me to purchase it, in spite of the fact that I bought the Demiplane Nexus for the Daggerheart core rules already. This issue you're having with adding existing features seems to be connected to the one that I'm currently having with adding new equipment to characters! I've just tried the same thing (adding a new feature to an adversary) and it shows as 'locked' on firefox, but I can do so perfectly fine on Chrome.
Thanks for the hint, Xau. I tried on Chrome, but for some reason I can't get it to acknowledge that I'm logged into Demiplane, so it won't let me do ANYTHING. I'll keep adding custom Features for now.
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Katie Mae🔮
Roll20 Team
Thank you so much for the feedback and ideas, Mike and Xau! I've passed that back to the team, who is always excited to hear it!!  As for this bug, we have narrowed it down to Firefox as well! Which is... odd. We're currently looking into it, and I'll keep this thread updated as we sleuth! If you want to stay in Firefox instead of switching browsers, turning off “enhanced tracking protection” in the settings on the left side of their url bar may fix the issue. We're not 100% sure on that, because the investigation is ongoing, but I wanted to throw it out there! 
Mike M said: Thanks for the hint, Xau. I tried on Chrome, but for some reason I can't get it to acknowledge that I'm logged into Demiplane, so it won't let me do ANYTHING. I'll keep adding custom Features for now. And Mike, if you could reach out to the Help Center  about your troubles with Chrome, we'd love to troubleshoot that so we can understand what's going on! I'm so sorry you ran into something so disruptive, and thank you for letting us know! 
Hi I wanted to check in about rolls being posted in chat from the demiplane sheet. While the color correctly informs if a roll is a crit, with hope, or with fear, the text is not displayed. Is there any reason for this because it slows the flow of the game as a GM pretty significantly since it requires an extra step in the thought process. Demiplane:  Roll20: 
MrPeach774 said: Hi I wanted to check in about rolls being posted in chat from the demiplane sheet. While the color correctly informs if a roll is a crit, with hope, or with fear, the text is not displayed. Is there any reason for this because it slows the flow of the game as a GM pretty significantly since it requires an extra step in the thought process. Demiplane:  Roll20:  This is great feedback, and I totally understand why that'd be such a boon to have on the Tabletop! I've passed this on to the team!!
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With regards to adversaries, how can we make our own? Because it is not possible to copy and adapt a npc in roll20 (like with the DND charactersheet). With the small amount of Adversaries in the Corebook and Daggerhearts focus on 'making it your own', creating/adapting adversaries is key.
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GoodBob said: Could we get a very basic character sheet hosted on Roll20 that does not have forced integration? Kind of like the first D&D sheet where we can input our own information/abilities/stats? I only wish for that... I'm DMing a campaign of Daggerheart on roll20. And I bought the physical copy and I refuse to buy it again on Demiplane just to unlock a feature on roll20. So I had to create a simple sheet using the basic roll20 sheet in order to just 'store information' about the PC's and while it works, it does reduce a bit the fun of the experience of playing and dming daggerheart.  If we had at least a 'blank-daggerheart-like' very basic sheet that only requires roll20 and nothing else, just to put the HP/Stress/Threshold/Hope and the 6 atributes. That would improve a lot the gaming experience using roll20. 
Please put the character name on the rolls in chat. Also maybe have the roll results fit the width of the chat? And add the "with hope" and "with fear" we see on the sheet? The sheet is good, but the output needs some Quality of Life improvements.
All that.
Terry W. said: Please put the character name on the rolls in chat. Also maybe have the roll results fit the width of the chat? And add the "with hope" and "with fear" we see on the sheet? The sheet is good, but the output needs some Quality of Life improvements. +1 on that.
Hi, I’m looking for some expertise from you all. I’m trying to set up an encounter using the Glass Snake in Roll20. I have the map, and I can add the adversary without any problem. I can also drag the token out so that I have three Glass Snakes. Now, here’s my question: if I change the HP on the demiplane sheet in-game, all of my snakes have their HP altered as well. Is there a way to make it so that each Glass Snake adversary has its own sheet, or is that not an option? Hopefully, you understand what I’m trying to say? Thanks for the help!
Terry W. said: Please put the character name on the rolls in chat. Also maybe have the roll results fit the width of the chat? And add the "with hope" and "with fear" we see on the sheet? The sheet is good, but the output needs some Quality of Life improvements. Would also appreciate if the background color for Critical (purple) wasn't so close to roll with Fear (blue). Crits are successes with Hope, so it should have a color that's closer to the Hope color but still distinct from a roll with Hope.
I agree that the duality dice needs an update to account for the "your hope die is a d20" abilities, etc. Since that isn't a thing on the Demiplane sheets, it's probably something the Demiplane team needs to account for.
Question: If I start a game as a GM in Roll20, can players create their own characters via Demiplane with only a free Demiplane account? I know I can share my access if I create a Group in Demiplane, but I'd like to avoid that hurdle.
1757224744
Ralph
Pro
Marketplace Creator
Sherm said: Question: If I start a game as a GM in Roll20, can players create their own characters via Demiplane with only a free Demiplane account? I know I can share my access if I create a Group in Demiplane, but I'd like to avoid that hurdle. It is my understanding, that they need to have access to the demiplane content. It is more important to 'share content' with them compared to having them in a group (or adventure). However you will not see the character sheet, unless they make it explicitly available to you (share it with you). When you go to your identifyer (picture) on the right top corner, you can see 'Content sharing'. There you will find this field:
So...a lot of content seems to be locked away behind a paywall on Demiplane. Even tho i own a physical copy of the book does that mean i also need to pay the 35 bucks on Demiplane to let my players access all the character building options? 
Thank you! I did not know you could direct share without using the Group function. Now if only sharing for that could be done from the Roll 20 Sharing controls. Ralph said: Sherm said: Question: If I start a game as a GM in Roll20, can players create their own characters via Demiplane with only a free Demiplane account? I know I can share my access if I create a Group in Demiplane, but I'd like to avoid that hurdle. It is my understanding, that they need to have access to the demiplane content. It is more important to 'share content' with them compared to having them in a group (or adventure). However you will not see the character sheet, unless they make it explicitly available to you (share it with you). When you go to your identifyer (picture) on the right top corner, you can see 'Content sharing'. There you will find this field:
I want to run my own campaign frame using Daggeheart. However, the Demiplane character sheet appears to be restricted to the published "base" rules making it hard to introduce homebrew domains, races, abilities, and equipment. Also GMs/players should be able to create their own background and connections questions. That is even mentioned in the book. Is there a way edit those and to insert new domains, races, etc? Sort of taking advantage of the Card Creator on the Daggerheart website? 
1757397409
Ralph
Pro
Marketplace Creator
Kevin C. said: I want to run my own campaign frame using Daggeheart. However, the Demiplane character sheet appears to be restricted to the published "base" rules making it hard to introduce homebrew domains, races, abilities, and equipment. Also GMs/players should be able to create their own background and connections questions. That is even mentioned in the book. Is there a way edit those and to insert new domains, races, etc? Sort of taking advantage of the Card Creator on the Daggerheart website?  Not yet. It is on Demiplane's roadmap. 
Thanks. That's good to know. Also, I've discovered that the questions are editable. (so many buttons and pop-ups) Thanks. 
I have the Daggerheart physical box set and purchased the Roll20/Demiplane digital offering for streamlined play on Roll20, but I'm really struggling to find the Demiplane/Roll20 hybrid fit for purpose. Adversaries I can't create and populate my own Adversaries! How the hell am I supposed to run a game if I can't make NPCs. The core book provides examples and templates for creating your own adversaries, and expects the GMs to do this for the various Campaign Frames. Motherboard being the obvious example of one needing its own content creating. Art pack double dipping It's incredibly disappointing that the artwork package isn't in the core materials but costs an additional $10. Paizo & even WotC now provide the artwork that is part of the core books along side them.  -- We're several months on now from the release and given Roll20/Demiplane are claiming to be the best VTT experience for Daggerheart I find the state of the digital tooling to be an utter disappointment. What use is it for the players to be able to make characters if the GMs can't create NPCs for the relevant frameworks.
1758779220
Ralph
Pro
Marketplace Creator
Dresdon said: I have the Daggerheart physical box set and purchased the Roll20/Demiplane digital offering for streamlined play on Roll20, but I'm really struggling to find the Demiplane/Roll20 hybrid fit for purpose. Adversaries I can't create and populate my own Adversaries! How the hell am I supposed to run a game if I can't make NPCs. The core book provides examples and templates for creating your own adversaries, and expects the GMs to do this for the various Campaign Frames. Motherboard being the obvious example of one needing its own content creating. Art pack double dipping It's incredibly disappointing that the artwork package isn't in the core materials but costs an additional $10. Paizo &amp; even WotC now provide the artwork that is part of the core books along side them.&nbsp; -- We're several months on now from the release and given Roll20/Demiplane are claiming to be the best VTT experience for Daggerheart I find the state of the digital tooling to be an utter disappointment. What use is it for the players to be able to make characters if the GMs can't create NPCs for the relevant frameworks. Hi Dresdon, building your own adversaries as well as other homebrew items it on the roadmap. I am currently using this MOD to generate my own adversaries:&nbsp; <a href="https://www.youtube.com/watch?v=j0Ai703b11M&amp;t=2s" rel="nofollow">https://www.youtube.com/watch?v=j0Ai703b11M&amp;t=2s</a>
Howdy, y'all!&nbsp; A lot of really solid feedback here - thank you for taking the time to write it up. While not a promise / guarantee of adjustment, I will get this to the right teams to have a look! Homebrew --&gt; As mentioned, this is on the Demiplane Internal Roadmap. We do not have a date we can share quite yet that we're confident in. Once we do, we will be yelling it everywhere.&nbsp; Adversaries --&gt; You can make your own adversaries with the adversaries currently available (Demiplane just added in a freebie of the ones from Age of Umbra Show ) and can pull those into the Roll20 VTT. The steps for that are here. &nbsp;To make brand new, completely fresh from scratch adversaries - that falls under homebrew (coming soon!) Locked Content --&gt; As of August, Demiplane has unlocked all SRD content in the Game Rules Section. Additionally, Roll20xDemiplane are finalizing another way to play to for free - we're almost done with it, just a few pieces to review and QA. Physical Purchase / Demiplane Unlock --&gt; As of right now, we do not have an agreement with Darrington Press to unlock the Demiplane Content if you own the physical. They are two very different mediums with different functions that are created by different platforms. If this ever changes, we will, of course, shout it from the rooftops.&nbsp;