About the adventure In Velmire, the moons do more than light the night sky—they define what you are.
Lycanthropy isn’t a curse whispered in taverns; it’s life. Entire societies shift beneath the influence of nine moons, each governing a different strain of the beast within—feline, avian, rodent, aquatic, even insectoid. Most learn to live with their transformations. Some suppress them. A few seek mastery. You are one of the Moonmarked—born under multiple lunar signs, gifted and cursed in equal measure.
As the moons circle, combinations of full phases trigger strange effects: unstable transformations, prophetic dreams, or violent bloodlust. Most folk avoid traveling under certain skies. But something has shifted. The Shadow Moon, Umbrac, stirs.
This campaign blends survival, identity, mystery, and transformation. You’ll explore a world built around lycanthropy: from moon-aligned guilds and cursed bloodlines to secret rites and dangerous lunar phenomena. Players must navigate shifting alliances, factional tensions, and their own inner beasts. Will you become Integrated—fully harmonized with your lycanthropic nature—or fall to your own frenzy.
Gameplay Features
A unique moon-based lycanthropy system with deep transformation mechanics
Political intrigue and societal systems based on lunar alignment
A rich calendar-driven world with shifting lunar events and eclipses
Custom beasts, transformation paths, and moon-specific powers
Emphasis on identity, self-mastery, and the nature of control
Session Style
Roleplay-forward with strong narrative arcs
Rule-of-cool encouraged where it serves story
Custom content and world-specific rules explained clearly and accessibly. Sign up <a href="https://startplaying.games/adventure/cmb4z4xfe0005kqcts3qfg6c7" rel="nofollow">https://startplaying.games/adventure/cmb4z4xfe0005kqcts3qfg6c7</a> Let me introduce you to one of our NPCs, Togo Sandybanks, Halfling Wereshark