Hello there, I'm a new GM using Roll20 for the first time.I'm currently working on all the macro for my players and I find all this quite amazing! I'm just starting this post to see if I'm doing things correctly and to get some feedbacks. First off, my system is quite similar to Dark Heresy. So I'll use D100 most of the time. I'm creating some generic caracter sheet, and mostly using macro insipired by the reference page on the wiki. But, as I don't want to create a macro for each player (or each weapon), I've juste created a generic one like this: /me attacks with range weapon and shoots [[-1*1d100-((@{Selected|Ballistic Skill}+?{Modifier|0})*-1)]] Dealing [[((@{Selected|Rngwpn}))]] damage. This way, I create and attribute in the player sheet refering to ''Rngwpn'' and give the damage I want to his personnal ranged weapon. (1D10, 2D10) Would that work? And I was wondering if I can create various values. Does 2d10k1 is a valid input if I create it in the attributes of the token? So if the player get a chansword in CC, he throw 2d10 and keep the highest, right? Thanks in advance! two others points/questions I have to factor strenght bonus in CC. So for the damage output of the player, I've written (in CCdmg attribute): 1D10+floor(@{selected|Agility} /10) If i get ot use a weapon that double my streght bonus, can I just insert a (2x) in the formula? Is their a way to automaticly stop any damage calculation if my inital ''to hit'' roll fails?