Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Put the damage in the same output box as the attack (like in the 2014 version)

Having separate attack and damage output boxes in the chat is confusing at times especially with multiple auto damage rolls.  It is so distracting that our group has decided to move back to 2014 rules until it can be changed.
1748412436
Gauss
Forum Champion
Hi Curtis,  Could you specify what you are referencing? Is it a problem with a Character sheet? If so, which one?
Sure, and thanks for taking the time to look at my post.  When you generate the attack and the damage numbers in the 2024 sheet it creates 2 different output boxes in the chat.  Each box looks very similar and it takes a moment to figure out which one is the attack output, especially when there are multiple attacks one after another.  In the 2014 edition the damage box looked plain and easy to spot and it is snuggly tucked right under the attack box in the chat.  There isn't any confusion about what damage belongs to which attack.  If you need any further clarification I'll try to upload screenshots.
1748497544
Gauss
Forum Champion
To clarify for others, Curtis is referencing the D&D 5e 2024 by Roll20 character sheet . 
+1, this is also one of my pet peaves. The 2014 box is more compact (takes up less screen real-estate, so we can see more entries in the log on one screen) and doesn't require the player to click again (on sheet or sidebar) to get damage. Now some may separate to-hit rolls from "yes you hit, roll damage", so that still has to be an option (even the default perhaps), but for those of us who want to streamline play and don't mind ignoring a number if it's irrelevant, one-click combat is nice.
I agree with Curtis's o bservation that the attack and damage output boxes are now more confusing. It would be nice if they were as compact as in the 2014 version.
1751091829
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .