Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Triangle of Strife 2 - Sunday Mornings 10 am until 2 pm MT (Canada) Two Seats Open - 8th Level Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 50,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 54 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Triangle of Strife &nbsp;-&nbsp; &nbsp;This game will loosely follow the Kingmaker AP but is set in my homebrew world. The campaign will run from 1st level to 20th and beyond. <a href="https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP" rel="nofollow">https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have occurred in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. <a href="https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2" rel="nofollow">https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and the players pick others. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
They managed to talk their way into seeing Tartuk, the representative of the kobolds. While he holds not formal position of authority, he can speak for the warren on matters he thinks are in the best interest of his people and report to the All-Watcher about his choices.
Lazareth didn't trust the PC and tried convincing Tartuk not to parlay with them.
The kobolds want the party to recover their Jade statue of Kurtulmak from the mite lair as a sign of good faith in their peace negotiations.
Fiendish phase spiders were fun. Next time, I should have a mite riding one.
"I turn into a large snake." Why?&nbsp; Snakes are slow and the mite mage cast Fly (60' movement). Snakes don't have a great armour class and their Constitution is low (so no bonus hit points). Not to mention, you cast a spell that improves your sight but snakes are basically blind.
The huge, fiendish whiptail centipedes were an incredible challenge, as always.
I made a slightly different mite mage token for the latest video upload.
While I was making the new token, Joe came up with some new art.
After recovering the kobold's statue from the mite lair, they come across a dead unicorn. The smell is atrocious and the are barely able to get close enough to examine the remains. With no apparent cause of death, Taryn deduces it was killed with a death spell before its horn was ripped from its head.
After discovering the dead unicorn, they decide to head north and warn the unicorns of the grove that there might be someone hunting unicorns. On the way to the unicorn grove, they stop in at Bokken's Hut to pick up their combination potions.