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Blaster Bolts

Hi everyone I want to ask if there is possible with new FX tool to create Blaster bolt effect. I will start Star Wars session in 2 weeks and i wana implement it but i cant figured out how that FX tool works. Can i get some help please?
1748545395

Edited 1748545437
Pat
Pro
API Scripter
There are a few custom ones that may vary in appearance in the new FX engine in some ways, there's the old library , here is a modified version of TheAaron's laser bolt for the new FX engine:  { "angle": -1, "angleRandom": 0, "duration": 15, "emissionRate": 60000, "endColour": [125, 125, 125, 0], "endColourRandom": [0, 0, 0, 0], "lifeSpan": 20, "lifeSpanRandom": 0, "maxParticles": 3000, "size": 10, "sizeRandom": 0, "speed": 175, "speedRandom": 22, "startColour": [90, 175, 175, 0.35], "startColourRandom": [0, 0, 0, 0.25] }
It works. A little THIC in my opinion but i guess it have to do. Thanks mate
1748594143

Edited 1748607961
Pat
Pro
API Scripter
Well, a little more tinkering: these *only* work in JumpGate:  Red blaster:  { "angle": -1, "angleRandom": 0, "duration": 25, "emissionRate": 600, "emitterSize": 0.5, "endColour": [220, 0, 0, 0], "endColourRandom": [60, 60, 60, 0], "gravity": {"x":0, "y":0}, "lifeSpan": 100, "lifeSpanRandom": 3, "maxParticles": 400,         "rulerType": "line", "size": 10, "sizeRandom": 0, "speed": 30, "speedRandom": 0.5, "startColour": [220, 0, 0, 1], "startColourRandom": [62, 0, 0, 0.25] } Blue Blaster:  { "angle": -1, "angleRandom": 0, "duration": 25, "emissionRate": 600, "emitterSize": 0.5, "endColour": [0, 0, 220, 0], "endColourRandom": [60, 60, 60, 0], "gravity": {"x":0, "y":0}, "lifeSpan": 100, "lifeSpanRandom": 3, "maxParticles": 400,         "rulerType": "line", "size": 10, "sizeRandom": 0, "speed": 30, "speedRandom": 0.5, "startColour": [0, 0, 220, 1], "startColourRandom": [0, 0, 50, 0.25] } GreenBlaster: { "angle": -1, "angleRandom": 0, "duration": 25, "emissionRate": 600, "emitterSize": 0.5, "endColour": [0, 220, 0, 0], "endColourRandom": [60, 60, 60, 0], "gravity": {"x":0, "y":0}, "lifeSpan": 100, "lifeSpanRandom": 3, "maxParticles": 400, "rulerType": "line", "size": 10, "sizeRandom": 0, "speed": 30, "speedRandom": 0.5, "startColour": [0, 220, 0, 1], "startColourRandom": [0, 50, 0, 0.25] }
shape is perfect. However, if i try angle with Durration (in previous version it allowed me to give appearce to shooting Multiple Bolts) its kinda get bugged. It shots Once, then like 3 seconds break and a glitchy thingy follows up