My character has features that modifies many bonuses (spell attack bonus, spell save DC, etc.) depending on stacks of a custom resource. For the most part, I was able to use the global save/skill/attack modifier fields and reference the resources using @{repeating_resource_$0_resource_left} style expansion. For the initiative, I was even able to get away with changing the initiative_style attribute to add the bonuses I needed (speaking of which, why doesn't it add the global skill modifier by default?). However, for the spell save DC and spell attack bonus, referencing the resources doesn't work, through the sheet or directly changing attributes. spell_attack_mod can seemingly only be changed by using item mods. Item mods apparently can't refer to resources either. Is it possible to achieve what I'm trying to do without using the API?