
喝 Embark on a time-sensitive mission to save the last Imperial scions! 喝 Trek across a vast and broken Empire, spanning continents. 喝 Meet decadent nobles, cunning warlords and desperate people trying to survive the apocalypse. The Astorian Empire fell centuries ago, with the slow, agonizing whisper of the Shadowblight. The grand roads lie broken, its wonders are dust, and what remains are scattered fiefdoms clinging to decadent memories of glory. Four Winds of Ruin choke the sky, sowing madness and chaos whenever they blow. Safety is confined to crumbling city walls; warped monsters and desperate marauders are the only things beyond. You are Greycloaks, one of the last vagabond protectors of a forgotten order, sworn to defend a people who view you with suspicion. Your leader is gone, and your numbers dwindle, yet you carry a secret: the true Imperial line still exists, hidden away. You'll traverse the lenght and breadth of the former Astorian Empire. Combat the Shadowblight, defend isolated communities, deal with decadent courts and petty kings and rekindling hope - at any cost. A dark power rises in the shadows, and will descend upon the broken lands of Sundered Reach before long... Will you succeed in your desperate search for the lost heirs? And, more importantly, will it be enough to keep the darkness at bay? Sign-ups available here: <a href="https://startplaying.games/adventure/cmbg3p94t002nt3gq5so66gbk" rel="nofollow">https://startplaying.games/adventure/cmbg3p94t002nt3gq5so66gbk</a> Alternatively, reach out to me on Discord (dmsergey) or post in this thread! About me I'm here to fill your characters' lives with adventure. And when I say that, I don't mean they're going to have an easy time. Creativity shines in the face of limitations and adversity, as they say - and that's true for my games. I gravitate towards grittier, more down-to-earth games, where mundane motivations move people to great (and terrible) things. Knee-deep in dead monsters, up to their heads in trouble and with an array of bad and slightly less bad choices in front of them is where I believe the adventurers should mostly be. Anywhere else is just a walk in the park, and you're not here for buttered cones and pre-determined outcomes. I'm a big fan of rolling dice to decide important things, and following them. Everything is always rolled in the open, so we all see whatever the fates have for us. I prefer running my stories on a TV-show logic scale. Cliffhangers, betrayals, twists and suprises are the name of the game. Nothing like changing up a well-known module to turn it on its' head and giving everyone fun time! That said, the -characters- might never be truly safe, but the players should definitely be. I always have player safety in mind when creating and running adventures, so you will never be subjected to any lines & veils you're not comfortable with. Ranted long enough, eh. Look, you sign-up with me - you're in for a thrilling ride, that I can promise. And it will be the ride themed around -you- and the people around you at the table. Because you're the big damn heroes, and who else is there to save the day anyway?