I have given it some thought, and am not sure that having all the light types just be multiplier based would work out quite right. For example, in pathfinder, dark vision is a radius around the creature that has it, and is usually 60 ft, but it doesn't give you any benefit beyond the 60 ft. If 2 characters both have dark vision, they can't see everything the
other sees if they have line of sight, but are out of range. Also, there are creatures with non standard distances for dark vision. What about having all the lights be configured as standard distances like they are now, but having vision be based off of multipliers? All the tags would still be the same, but the interface would have to be a little different. Here is a mockup... When you set up the tags, you would need to have an option to restrict certain types of light to only the emitting token, like the current all players see light setting. That would be the best way I can think of to handle vision types that are specific to the token even though multiple tokens could have the same vision type.