
The new game is out and the way damage and miscasts are done are a bit different than your regular hit points. Is there a way to make a rollable table that does this? So the Wounds table has a range of 1 to 27+. The first line of the table has a range of 1-3 for a "superficial injury." Everything else is a single number until you reach 27+ which is "decapitation." When you suffer your 1st wound, you roll 1d10 and compare the result to the table. Then say you suffer a second wound. Then you roll 2d10, one d10 for already being injured and another d10 for the new injury. And it escalates from there so there is a chance that your third Wound will result in a decapitation. The same thing occurs with miscasts. Is there a way to do this on one rollable table? Would you have to make a 1d10 table then a 2d10 table, etc?