The reason for this is that I am figuring how to track turns in Draw Steel. Since the regular method for initiative for DS, is to have each side take alternating turns where the GM picks from the Antagonist side, and the Players choose who goes when among themselves, we don't need an iniative count to determine order. At the start of combat there is a d10 roll, and 50/50 shot of players vs antagonists going first. Whats kinda interesting is that I can use the Turn order number to perhaps track something else - I'm thinking it could be used to track the "Heroic Resource" that each character accumulates or spends. My plan as well is to track the bad guys villanous resource called "Malice". I will have a "Malice" entry in the turn tracker, and track the Malice points. I will move tracker token entries from above the line to below as they take their turns on a round. I think that will be an easy way to track who has gone and who has not.