
I found that I can add a token to the counter with this:
/r 1d1 &{tracker}
But is there a way to do it without triggering a dice roll?
This does not work:
0 &{tracker}
It just outputs "0" to the chat.
If not no worries, my work around is acceptable.
I found that I can add a token to the counter with this:
/r 1d1 &{tracker}
But is there a way to do it without triggering a dice roll?
This does not work:
0 &{tracker}
It just outputs "0" to the chat.
If not no worries, my work around is acceptable.
The reason for this is that I am figuring how to track turns in Draw Steel.
Since the regular method for initiative for DS, is to have each side take alternating turns where the GM picks from the Antagonist side, and the Players choose who goes when among themselves, we don't need an iniative count to determine order.
At the start of combat there is a d10 roll, and 50/50 shot of players vs antagonists going first.
Whats kinda interesting is that I can use the Turn order number to perhaps track something else - I'm thinking it could be used to track the "Heroic Resource" that each character accumulates or spends.
My plan as well is to track the bad guys villanous resource called "Malice". I will have a "Malice" entry in the turn tracker, and track the Malice points. I will move tracker token entries from above the line to below as they take their turns on a round.
I think that will be an easy way to track who has gone and who has not.
or if you are looking for a specific number, say 18 for example, take what Gauss put and change the 0 to 18 (or whatever number you want) after you select the token
so /r 18 &{tracker}
It will still show the 18 in chat for everyone. If you don't want your players to see it, you can instead select the token first then:
/gr 18 &{tracker}
You will still see the roll, but it will be a gm roll so only you will see it, not your players.
Thanks all! I'm doing just that.
I figured a lot about how I want to keep it simple but track the 4 or so things that will change a lot in combat using basic functionality in Roll20 for a game without a template / character sheet to use.
Using that method it doesn't remain on the initiative if you reroll each round =(
Gauss said:
Hi Scott,
Try this:
/r 0 &{tracker}
That's fine it suits my purposes to get the clicked token into the initiative tracker.
We don't need to re-roll.
The way Draw Steel works is there is one initial initiative roll, 1D10
1-5 GM side goes first
6-10 PC side goes first.
The side going first picks the character or group if the enemies are grouped (GM side only)
and they take a turn worth of their action stuff.
Then the other side goes, where that side picks who takes their turn.
It just goes back and forth, so my solve for this is to use the tracker and just manually move actors who have taken their turn below a specific round counter entry line I have in there.
For new round, just move the counter entry to the bottom, which increments the round as well.