I don't think this game gets too much love, but for those out there that are looking to find a way to roll with Epic Attributes, this is a decent method. It's based off the Exalted dice set (View post: <a href="https://app.roll20.net/forum/post/283275/exalted-dice-using-rollable-tables#post-444017" rel="nofollow">https://app.roll20.net/forum/post/283275/exalted-dice-using-rollable-tables#post-444017</a> ) I'm going to be playing with people that I assume are computer illiterate so I made a basic roll macro to handle all rolls with player prompting: /roll 1t[?{Epic Attribute|0}] + (?{Attribute Score|0}+?{Ability Score|0}+?{Dice Modifier|0}+@{selected|Wound Penalty})t[Scion] + ?{Success Modifier|0} 1t[?{Epic Attribute|0}] - I created 10 Epic Attribute dice tables with the number of successes corresponding to each level as their only value. The tables are named like this: [0], [1], [2], [3], etc. Each one has only one value: [0] = 0; [1] = 1, [2] = 2; [3] = 4; etc.So for 1t[?{Epic Attribute|0}] it will add the appropriate amount of automatic successes for the given level by rolling the numbered table and adding in the number of successes. Example: Player enters 3 at the prompt, the macro reads as 1t[3] , 4 successes are returned. (?{Attribute Score|0}+?{Ability Score|0}+?{Dice Modifier|0}+@{selected|Wound Penalty})t[Scion] - This builds the die pool. I included a Wound Penalty section on my blank character sheet and added it to this roll as well. This should be pretty self explanitory (looks more complicated than it is); the [Scion] table is the same as the [Exalted] table from the post. ?{Success Modifier|0} - I also added this on in case there are additional modifiers to successes, etc. I know they're redoing this game "soon," but I also know that "soon" is extremely relative.