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Infinite loop ( using teleportating pad appi)

July 03 (3 weeks ago)

Hello so i start using teleportating appi and times to time it does infinite loop detection and stop working( i cant ask for support of the appi cos its old topic so i cant write there ) i tryed even to not link two pads togerher to remove looping in that but it still hapens time to time... so if someone can help me in how to fix the loop

July 04 (3 weeks ago)

Edited July 04 (3 weeks ago)
Andrew R.
Pro
Sheet Author

Which teleporting Mod are you talking about?

Pat just posted about the latest version of his Teleport here:

https://app.roll20.net/forum/permalink/12400116/

July 04 (3 weeks ago)

i am using teleport mod from patrick k i am not sure if it same as pat .. i am using mod wich allow to teleport players after reaching certain place on map

July 06 (2 weeks ago)

Edited July 06 (2 weeks ago)
Pat
Pro
API Scripter

Can you provide a few details (such as number of pads being linked, etc)? 

For example:
Jumpgate or Legacy
Experimental or No
Number of current pads
In-page or cross-page teleport

The more details you can provide the better, including any other crash messages.
It checks for teleport pads in the entire campaign for the global list, for example, and if that's a symptom I can see what I can do. 

July 07 (2 weeks ago)

sure jumpgate
no experiemntal
currently liek 4 portals
mostly cross page
when can i find that crast messege it only say infinite loop detected

July 08 (2 weeks ago)
Pat
Pro
API Scripter

Okay - how large is your campaign, if I can ask? 
I have a campaign with 120 pages currently - it may be the total number of tokens it's trying to evaluate. 

July 09 (2 weeks ago)

Well if its total number of tokens than i starting to have idea my campain is kinda huge , lots of maps and tokens.... you mean its trying to evaluate every token even those not on map?

July 10 (2 weeks ago)
Pat
Pro
API Scripter


Ranum said:

Well if its total number of tokens than i starting to have idea my campain is kinda huge , lots of maps and tokens.... you mean its trying to evaluate every token even those not on map?


It depends. Typically, when teleporting, it reads the origin token and checks for the destination tokens - so it does a getelementbyid corresponding request from the system - so it tries to get the object based on the ID. The only time it goes through all tokens is when it's compiling a global list for a global teleport display because it needs to go through all GM layer elements to see if they are teleport tokens. So the restrictions are GM layer to start with, so typically it's not all tokens - and it skips cards or other object types. 

July 14 (1 week ago)

So if i get it right it  about how many tokens are on dm layer... or the tokens issue is on teleport pads between pages... well on the other hand  yesterday i foudn out that there was one token stuck on pad and its copy was on diferent page so maybe it was the reason why its goes infinity loop.