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Infinite loop ( using teleportating pad appi)

Hello so i start using teleportating appi and times to time it does infinite loop detection and stop working( i cant ask for support of the appi cos its old topic so i cant write there ) i tryed even to not link two pads togerher to remove looping in that but it still hapens time to time... so if someone can help me in how to fix the loop
1751592919

Edited 1751593035
Andrew R.
Pro
Sheet Author
Which teleporting Mod are you talking about? Pat just posted about the latest version of his Teleport here: <a href="https://app.roll20.net/forum/permalink/12400116/" rel="nofollow">https://app.roll20.net/forum/permalink/12400116/</a>
i am using teleport mod from patrick k i am not sure if it same as pat .. i am using mod wich allow to teleport players after reaching certain place on map
1751814978

Edited 1751815244
Pat
Pro
API Scripter
Can you provide a few details (such as number of pads being linked, etc)?&nbsp; For example: Jumpgate or Legacy Experimental or No Number of current pads In-page or cross-page teleport The more details you can provide the better, including any other crash messages. It checks for teleport pads in the entire campaign for the global list, for example, and if that's a symptom I can see what I can do.&nbsp;
sure jumpgate no experiemntal currently liek 4 portals mostly cross page when can i find that crast messege it only say infinite loop detected
1751942648
Pat
Pro
API Scripter
Okay - how large is your campaign, if I can ask?&nbsp; I have a campaign with 120 pages currently - it may be the total number of tokens it's trying to evaluate.&nbsp;
Well if its total number of tokens than i starting to have idea my campain is kinda huge , lots of maps and tokens.... you mean its trying to evaluate every token even those not on map?
1752130533
Pat
Pro
API Scripter
Ranum said: Well if its total number of tokens than i starting to have idea my campain is kinda huge , lots of maps and tokens.... you mean its trying to evaluate every token even those not on map? It depends. Typically, when teleporting, it reads the origin token and checks for the destination tokens - so it does a getelementbyid corresponding request from the system - so it tries to get the object based on the ID. The only time it goes through all tokens is when it's compiling a global list for a global teleport display because it needs to go through all GM layer elements to see if they are teleport tokens. So the restrictions are GM layer to start with, so typically it's not all tokens - and it skips cards or other object types.&nbsp;