
APPLY System: Pokémon Tabletop Version (Resources) Platform: Roll20 and Discord (voice) Time: Tentatively - Biweekly @ 7 PM EST weekdays + weekends. Players: 4 (adult) Experience: Unreleased system, but basic familiarity with DnD5e is more than enough Duration: 2-3.5 hr sessions, 30+ session campaign You were once a gym leader… or at least you were supposed to be. Maybe you lost a critical battle and someone better took over. Maybe a scandal ended your run. Maybe your league dropped your gym. But one thing’s for certain, you’re gym leader no longer. In this obsolescence, you and seventeen others just like you have received the same mysterious invitation: To the recipient of this letter we extend the following, The offer? Bring no Pokémon and tell no one of your trip. Meet at the Royal Empoleon cruise liner via the tickets enclosed. The ship will take you to a remote island where you are to compete in an underground tournament for an ultimate prize. Your Role? You will be one of eighteen competitors, each of a different type specialty. Achieve greatness with nothing but your type, your wits, and the Pokémon you meet along the way. The prize? A new identity! Be granted leadership of a brand-new Gym, home to a mysterious, powerful newly-discovered Pokémon type. It’s a once-in-a-lifetime opportunity and a chance to become something far greater. Some will see this as a game. Some may see it as a war Only one of you will walk away with the title of Gym Leader of the 19th Type. Good luck trainers! Sincerely, Your competition organizers But Not Everything Adds Up... Arriving swiftly after the invitation, you were quietly contacted by the PIA, or Pokémon Intelligence Agency, a group monitoring unsanctioned League activity. They’d been tracking the organizers and had recently lost an informant who went dark after delivering an ominous final message. Their request was succinct: “We have reason to believe there's more to this competition than just competitive spectacle. We want you to go… and be our eyes on the inside. Meet with--...” What to Expect Character-driven Pokémon story about identity, purpose, and legacy. Unique ruleset blending DnD-style mechanics with Pokémon world-building. Fast-paced battles that make the most of TTRPG combat to flesh out dynamic interactions Mix of structured challenges and open-world exploration. Rivals, wild Pokémon, strange environments, and slow-burning mystery What You’ll Need to Play A Character Idea: a disgraced Gym Leader with a story. A Typing: one of the eighteen Pokémon types. Each comes with a unique starter. Horsea - Water Tynamo - Electric Starly - Flying Budew - Grass Zubat - Poison Aron - Steel Duskull - Ghost Flabébé - Fairy Mankey - Fighting Venipede - Bug Whismur - Normal Nacli - Rock Trapinch - Ground Solosis - Psychic Magby - Fire Impidimp - Dark Jangmo-o - Dragon Vanillite - Ice The invitations have been sent. Eighteen legacies are waiting. Will you rise to heights unseen... or uncover something meant to stay hidden?