Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Rolling nat 20 on D&D 5E 2024 by Roll20

Hi, im totally new to being game master. I would like my nat 20 and crit 1 to be green and red. I saw that there are highlight on saving throws, but I would also love them on my normal throws. Could anyone possibly help?
First, Suggestions & Ideas is for suggesting new/changed features in roll20.  In the future, you'd probably be better off asking something like this in Specifc Use Questions & Macros As for the roll, how are you rolling?  if you  just roll a d20 in chat you need to tell it what's a critical by appending "cs>20" (without the quotes, and the greater-than symbol actually means "greater than or equal". It's subtle, but the die is colored green. Dice rolling syntax is described here . If you roll from a weapon attack on the sheet it's a lot more obvious: I made that roll with Advantage, which is why the second box (the one with the higher value) matters.
Ah, thank you a lot mate! Here comes explanation. Here I made a roll. I rolled crit failure. There is no highlights. I really want to make it red, or make critical success green, like on your screenshot. I would really appreciate your help
Ah, that's a skill check.  Criticals on skill checks aren't a standard 5E rule, so I'm not surprised the sheet won't highlight them. You could write a Macro to make the roll, using a template to get the output format. However, when I just tried it I couldn't get it to work, and I don't have time now to figure out what's wrong. You should probably ask for help on the Specific Use Questions and Macros, there are people there who know the topic far better than I.
Can I ask if you are rolling with the 3D dice turned on.   ….. that way an actual 20 rolls across the screen any can see it .  ….( unless it has rolled under something else open on the screen such as a character sheet or a hand out ….. which is my gggrrrrrrr bugbear least favourite thing about roll20
1753514721
Gauss
Forum Champion
Martin R. said: Can I ask if you are rolling with the 3D dice turned on.   ….. that way an actual 20 rolls across the screen any can see it .  ….( unless it has rolled under something else open on the screen such as a character sheet or a hand out ….. which is my gggrrrrrrr bugbear least favourite thing about roll20 I always pop out character sheets and handouts so there is no issue with things being covered up. :)
1753544303
Gold
Forum Champion
Gauss said: Martin R. said: Can I ask if you are rolling with the 3D dice turned on.   ….. that way an actual 20 rolls across the screen any can see it .  ….( unless it has rolled under something else open on the screen such as a character sheet or a hand out ….. which is my gggrrrrrrr bugbear least favourite thing about roll20 I always pop out character sheets and handouts so there is no issue with things being covered up. :) Keep an eye on 3D dice, for me they have been going Under the Player Avatars, and under Token Bars, on jumpgate. These are small targets that usually don't cover the 3D dice but if you roll them enough and look for it, I think they are going under those elements. If you have "Names Only" you might not notice going under avatars. 
I let all nat 1s and 20s auto fail and succeed, so I would enjoy all d20 tests getting the red for fumble and green for critical results! Yes, please :)
I also agree that the natural 1s and 20s should be highlighted, because in the attack rolls on the new 2024 character sheet, you can only see when the roll is a 1 if you have the disadvantage setting enabled, or you can only know when it’s a natural 20 if you have the advantage setting enabled. Players just care about quickly pressing the button; they don’t want to be bothered with choosing whether it’s advantage, disadvantage, or whisper – they already have so many buttons to click. In the 2014 version, if either a 1 or a natural 20 came up in the two rolls, it would always show up highlighted, even if they appeared together. I liked that configuration much more than the current one, which makes it harder to track when players get a critical or disadvantage.
definitely, this 
1756016685
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .