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Auto Movement Script

I am trying to use Roll20 for a custom Pokémon Mystery Dungeons TTRPG, and I wanted to find a way to have the enemy tokens move automatically on their turns. Or let me press a button to let them move, I saw some patrol stuff on here, but I think it's outdated in terms of how to implement? Otherwise, if anyone has anything that could help, and a step by step on how to install/add the auto-movement I would also appreciate that. This is my first time getting into anything API related, I just know the word exists and my CS friends use it for their own things. 
1753475466
Gold
Forum Champion
Hello, I don't know how to do what you are asking. Hopefully someone else will come along with a better answer. Waypoint Patrol might be the old or outdated Patrol script that you saw, and if so, I can tell you --- it works fine in Jumpgate. I use it all the time. However it doesn't do what you asked, but maybe you could read the code to model your own version. What Waypoint Patrol API Mod script does is let the GM program tokens to continously walk-move around the map. They start moving along a path, and they keep looping around that path. It isn't effective for having the Token move only on its turn. 
Hey ComicOnTheTV, Can you describe a bit more by what exactly you want when you say "move automatically on their turns"? Are you talking about a pre-defined movement path that the token does when it comes up in the Turn Order Tracker? Some other thing?