Gauss said: Here is what I have so far: * For spell slots what you want is the attribute @{spell_slots_l#|max} Where # is the level of the spell. !setattr --sel -- spell_slots_l#|max|value * For Info Block the following is what I have found to work: !setattr --sel --repeating_spellbooklvl# a _$# b _spellshowinfoblock|{{spellshowinfoblock=# c }} Where # a is the spell level and $# b is the number in the repeating list and # c is 1 or 0 (on or off). * For Saving Throw the attribute is: @{repeating_spellbooklvl1_$0_spellshowsavethrow} However, the output is more involved. For on we have: {{spellshowsavethrow=1}} {{spellsavestat=@{savestat}}} {{spellsavesuccess=@{savesuccess}}} For off we have: 0 The problem is, trying to apply that output attribute to ChatSetAttr isn't working. My guess is it is the sheet at fault, not ChatSetAttr. Scott would know more than I would though. Note: I tried removing the attributes and doing straight values in their place, but that didn't work either. Turning it off works fine though. * For Healing the attribute is: @{repeating_spellbooklvl1_$0_spellshowhealing} But like Saving Throw the output is more involved. For on we have: {{spellshowhealing=1}} {{spellhealing=[[@{spellhealamount} + @{healstatbonus}]]}} For off we have: 0 * For Damage the attribute is: @{repeating_spellbooklvl1_$0_spellshowdamage} But as before, it isn't simple. The on won't even display as an attribute, but it appears to be: {{spellshowdamage=1}} {{spelldamage=[[@{damage} + @{damagestatbonus} + @{damagemiscbonus}]]}} Off is 0 again, and will display as an attribute. Finally, for Effects the attribute is: @{repeating_spellbooklvl1_$0_spellshoweffects} On is: {{spellshoweffects=1}} {{spelleffect=@{spelleffect}} Off is: 0 As before, on won't work for ChatSetAttr, off will. There you have it, perhaps Scott C. can figure out a way to access JUST the {{stuff=1}} section without the rest in the sheet, but I am unable to find an attribute for that section alone using Inspector. Thanks for going through all this. I will go through the spellslots tomorrow to see if it works. For the boxes, in the end, if there's no solution than it is like it is. But maybe Scott C. will pull some wizardry :-)