Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Desperately requesting an option to have tokens able to extend past their bounding boxes

Score + 22
Currently the size of your token is determined by its border, meaning you can sometimes have top-down tokens that appear too small due to the white space surrounding the representation of whatever token you're using. Especially common with enemies who have long weapons, like spears, or creatures with long tails or some such. If you try to scale them up to make their sizes more appropriate however, it ends up looking like this. Which clashes with selecting other tokens that might be near it. Since this makes them far too small, or makes the border and selectable area too large, I propose that the visual representation of your token (simply the image/sprite itself) should be able to spill out of the bounding box of the token, or it's border. That would look like this. For more clarity: Thank you.
I did the third image by placing a token that was just one pixel inside an empty square, to make it look like I was selecting the orc. 
1754497638
Gold
Forum Champion
It just-so happens that this feature would also be useful for finer control of the new Foreground Layer in Roll20, with the Conditional Fade and Reactions features.  Another way to say the Suggestion and describe the proposed feature is: Allow GM to adjust the bounding box on tokens, graphics 
+1
1754657619
Pat
Pro
API Scripter
Gold said: It just-so happens that this feature would also be useful for finer control of the new Foreground Layer in Roll20, with the Conditional Fade and Reactions features.  Another way to say the Suggestion and describe the proposed feature is: Allow GM to adjust the bounding box on tokens, graphics  Would this affect lighting layer hit-box/collision box? Adjusting this manually would make for plasmoid characters able to get through thin spaces that others can't.  So maybe "Make Bounding Box and Light Layer Collision Box on Tokens Adjustable?" 
1754673932
Gold
Forum Champion
Pat said: Gold said: It just-so happens that this feature would also be useful for finer control of the new Foreground Layer in Roll20, with the Conditional Fade and Reactions features.  Another way to say the Suggestion and describe the proposed feature is: Allow GM to adjust the bounding box on tokens, graphics  Would this affect lighting layer hit-box/collision box? Adjusting this manually would make for plasmoid characters able to get through thin spaces that others can't.  So maybe "Make Bounding Box and Light Layer Collision Box on Tokens Adjustable?"  Yes I think so, speculatively. Both behaviors of Roll20 are based-on the size of the bounding box.  So I think the implementation of this suggestion would allow both: Tokens can have a sword, polearm, weapon, or tail, that sticks out of the Square that they are in. Foreground layer 'reaction' collision trigger would be adjustable to cover larger or smaller areas. 
+1, I've had the same problem with tokens that were tiny, and the revese of it, with halflings and goblins who were larger than my Orc tokens. Separating the selection area (and "box" of the token for things like nameplates that attach to it), which is some multiple of squares, from a more free-form image-zoom area would be very helpful.