manveti said: For example, say you want to have an encounter involving 30 goblins (I won't judge if you won't...). So you create a goblin character sheet, set up the macros the way you want them, create a linked token, and link all the bubbles up as you want them. Then (using your script or this new auto-numbering feature) you create 29 more copies of your goblin token. Now you have 30 goblin tokens, but they all have the same bubbles. If you're using one or more bubbles to track damage, then they all take damage whenever any one of them does. If you're using a system that uses HP and doesn't have any side-effects of HP loss, there's a pretty easy workaround (unlink the HP bar before you copy the token). However, some systems (e.g. True20) have side-effects from damage which need to be reflected in the macros. So while unlinking the Wound-count bar would fix the problem of all the goblins sharing a single Wound count, it would mean that all their macros would act like they're undamaged, regardless of how damaged they are. In the current system, the workarounds are either create 30 goblin charsheets, so each token gets its own charsheet, or remember that you need to do some math on the results of your macros. The former is a pain, and (at least when I'm GMing) the latter leads to lots of incorrect rolls when you forget to do the manual math. So my request is that auto-numbered tokens each have an internal copy of the character attributes (or at least those linked from bubbles), so that changes to the bubbles can affect token macros, but don't propagate to the other auto-numbered tokens. I see, interesting. I don't think I've played a game like that before. I'd be happy to help work that out in the API if there is a way. Also, Gauss's suggestion might help. You could potentially do the grid of rolls thing some people do, so you choose the correct result based on how damaged the token is. Also, this suggestion might play into what you want to do somewhat: <a href="https://app.roll20.net/forum/post/1251510/add-basi" rel="nofollow">https://app.roll20.net/forum/post/1251510/add-basi</a>...