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FX Should be below dynamic lighting.

Score + 5
1754804998

Edited 1754859491
Orbotik
Pro
API Scripter
It's very odd to me that you can have special effects that are visible to players beyond their line of sight.  If you want to run FX for like a bonfire or torch or something, you can't use FX because it sits above dynamic lighting and everyone will see where the bonfire or torch is, regardless if it's technically covered by darkness. This seems like such a small fix for such a silly problem. Here you can see the problem illuminated (literally):
1754805229

Edited 1755400591
Orbotik
Pro
API Scripter
Alternative semi-solution: Allow custom fx to specify a layer option.