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Dragonbane character - more improvement suggestions

I just want to add to this existing thread:&nbsp; <a href="https://app.roll20.net/forum/post/11642778/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/11642778/slug%7D</a> &nbsp;with the following: Inventory item, Memento, and Tiny Items should have the "word bubble" button to share their text to the Chat thread The dark brown text box that appears for Inventory items makes the black text hard to read Weapons should display Grip, Range, Durability, and Features as well, like on the official character sheet You should be able to track a weapon's remaining durability on the sheet as well (even with a X / Y text field) Thanks! Otherwise, the character sheet looks great!
1755455677
Gold
Forum Champion
Check this other thread here, <a href="https://app.roll20.net/forum/post/12467292/dragonbane-initiative-bug/?pageforid=12469772#post-12469772" rel="nofollow">https://app.roll20.net/forum/post/12467292/dragonbane-initiative-bug/?pageforid=12469772#post-12469772</a> Because someone from the Conversion team that implemented Dragonbane into Roll20 is there, and he gives a special link for user feedback about it, there.&nbsp;
1756133423
Richard W.
Pro
Sheet Author
API Scripter
Compendium Curator
Hi Dave, We are playing Dragonbane on ROll20 as well, and I agree to most of what you are saying.&nbsp; Share button - a sharing button would be nice, but it is also a column that already is pretty crammed. Perhaps a hover function similar to the configure cogwheel icon would work. Inventory items - agree the color makes the text difficult. The placeholder text is antialiased in a lighter brown, but the black text is difficult to read.&nbsp; Weapons display - Perhaps it could be a setting that you as a player could choose? Either the compact or the extended view. The extended could list the each of the eapons on one row, with the fields you mentioned. It could also be a Game settings, so you could set the default behaviour for the game as a GM.&nbsp; Remaining durability is the part I am not clear on - once a weapon or shield takes more damage when parrying than the durability level, it is broken. There is no need to track durability like you suggested, but perhaps whether the weapon or shield is broken. You can read about durability on page 46 in the core rules.&nbsp; Like Gold said above, there is a way to contact our studio that built the sheet through the support page:&nbsp; <a href="https://support.metamorphic-digital.com/" rel="nofollow">https://support.metamorphic-digital.com/</a> . &nbsp;&nbsp; &nbsp;&nbsp;