If you're just looking for a quick list of what macros you'll need in a game, here's my one-shot list.
These are macros I include in every Pathfinder game I play in one form or another. I keep it as a .txt file on my desktop so I can copy/paste it in to new games and just adjust the numbers or take out a line or two.
Good for One-shots where you don't want to invest TOO much time setting up macros that will scale as you level, and just want the quick & dirty.
Initiative (the decimal point = my init bonus )
/me leaps into action! [[1d20 + 4.04 &{tracker}]]
Defense/me defends himself from the assault!
[DEFENSES]
AC:[[18]]♦Flat[[18]]♦Touch[[13]]
Fort[[1d20 + 3]]♦Ref[[1d20+7]]♦Will[[1d20+1]]
CMD:[[19]]
Weapon 1/me grips his GreatSword firmly and swings powerfully!
Attack:[[1d20 + 5 -1[PowerAttack]]] for [[2d6 + 6[STR*1.5] + 3[PowerAttack] ]] Dmg
Crit Threat: 19-20/x2
Confirm:[[1d20 + 5 -1[PowerAttack] ]] for addt'l [2d6 + 6[STR*1.5] + 3[PowerAttack]]]
Weapon 2/me grips his sap firmly and attempts to knock someone out!
Attack:[[1d20 + 6]]
Non-Lethal:[[1d6+3]] + SA:[[2d6]]
Crit Threat: 20/x2
Confirm:[[1d20 + 6]] for addt'l [[ {1d6+3} ]]
(If target unaware, apply SA Dmg as non-lethal)
Perception/me look around and listens carefully...
[Perception][[1d20 + 8 ]]
Knowledge/me considers the topic thoughtfully...
Linguistic[[ 1d20 + 7 ]] ♦ Appraise[[1d20+10]]
Arcana[[ 1d20 + 15 ]] ♦ Nature[[1d20 + 10]]
Planes[[1d20 + 11]] ♦ Religion[[ 1d20 + 11 ]]
Dungeon[[ 1d20 + 9 ]] ♦ Nobility[[1d20 + 7]]
Engineer[[ 1d20 + 7 ]] ♦ History[[1d20 + 7 +2]]
Athletics/me rolls his shoulders and prepares for a feat of ATHLETICS!
Acrobatics:[[1d20 + 10]]
Jump:[[1d20+3]] Climb:[[1d20+8]]
Swim:[[1d20+7]] Ride:[[1d20+3]]
Sneaky/me tries to be all sneaky and stuff...
Stealth:[[ 1d20 + 12 ]]
Sleight of Hand:[[ 1d20 + 7]]
Disable Device: [[ 1d20 + 12 ]]
Conversation/me tries to remember long-lost conversation skills...
Diplomacy:[[1d20-3]]
Intimidate:[[1d20+4]]
Sense Motive:[[1d20+7]]
Bluff/*Feint*: [[1d20+6]]
color spray/me raises his hands and links his thumbs before a cone of scintillating color erupts in a cone from his palms!
[Color Spray]
DC[[14]] Will Negates | SR:Yes
2 HD: Unconscious, blinded, stunned [[2d4]] rounds then blinded and stunned [[1d4]] rounds, then stunned [[1]] round.
3 or 4 HD:Blinded,stunned [[1d4]] rounds, then stunned [[1]] round
5 or more HD: stunned for [[1]] round.
Alchemist Bomb/me pulls the pin and counts to 5... I MEAN 3!!
[Flask]
Hit:[[1d20+5]] for [[1d6+3]]dmg.
Adj. take [[1]] dmg
/me If Miss, it lands at [[1d8]]
[FlaskMiss]
[[1]]♦[[2]]♦[[3]]
[[4]]♦ X ♦[[5]]
[[6]]♦[[7]]♦[[8]]