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List of commands for making macros?

October 09 (10 years ago)
New to Roll20, started messing around with the macros and was looking for a simple list of all the commands I could use to make them, but I can find no such thing. Does one exist?
https://wiki.roll20.net/Macros

https://wiki.roll20.net/Dice_Reference

And my personal favorite: https://wiki.roll20.net/Macros_-_Pathfinder_Examples


October 09 (10 years ago)

Edited October 09 (10 years ago)
Thanks Mark. Hadn't seen the Pathfinder one. It will be useful since I'll be playing my first pathfinder society VTT game tomorrow. I was really looking for a plain old list of macro commands though. All I find are those interspersed in the macro tutorials.

October 09 (10 years ago)
Finderski
Sheet Author
Compendium Curator
Well, to be clear, the macro commands themselves are really nothing more than #<yourmacroname>. What goes inside the macro would be the all different rolling mechanics, etc. For example, one of my macros looks like this:

/me attempts to be graceful! 
/roll {[Agility]@{Agility}!,[Wild Die]@{Wild}!}k1-@{Wounds}[wounds]-@{Fatigue}[fatigue]
If that macro is called Agility, then I'd simply have to type #Agility in the chat window and it executes all that.

So, the dice reference really is all the commands.
October 09 (10 years ago)
Hi Bill,

Welcome to Roll20! I had the same question when I first started. Unfortunately there is no list of generic macros to just grab and go. You can copy what others have done - like in the links above, but it still requires you go into the Character sheet for your character and add the relevant Attributes and Abilities that the Macro will access to make the roll. Macros can save a ton of time in game, BUT they require work before the game to have them all set up. Don't give up on them yet - once you start creating a few they become quick and easy.

Alternatively, if your GM, or another player in your game uses Macros, they could give you a 'Copy' of their character sheet - then all you have to do is adjust the Attributes and Abilities to fit your character.

Good luck,
BC
October 09 (10 years ago)

Edited October 09 (10 years ago)
If you're just looking for a quick list of what macros you'll need in a game, here's my one-shot list.
These are macros I include in every Pathfinder game I play in one form or another. I keep it as a .txt file on my desktop so I can copy/paste it in to new games and just adjust the numbers or take out a line or two.

Good for One-shots where you don't want to invest TOO much time setting up macros that will scale as you level, and just want the quick & dirty.



Initiative (the decimal point = my init bonus )
/me leaps into action! [[1d20 + 4.04 &{tracker}]]


Defense
/me defends himself from the assault!
[DEFENSES]
AC:[[18]]♦Flat[[18]]♦Touch[[13]]
Fort[[1d20 + 3]]♦Ref[[1d20+7]]♦Will[[1d20+1]]
CMD:[[19]]


Weapon 1
/me grips his GreatSword firmly and swings powerfully!
Attack:[[1d20 + 5 -1[PowerAttack]]] for [[2d6 + 6[STR*1.5] + 3[PowerAttack] ]] Dmg
Crit Threat: 19-20/x2
Confirm:[[1d20 + 5 -1[PowerAttack] ]] for addt'l [2d6 + 6[STR*1.5] + 3[PowerAttack]]]


Weapon 2
/me grips his sap firmly and attempts to knock someone out!
Attack:[[1d20 + 6]]
Non-Lethal:[[1d6+3]] + SA:[[2d6]]
Crit Threat: 20/x2
Confirm:[[1d20 + 6]] for addt'l [[ {1d6+3} ]]
(If target unaware, apply SA Dmg as non-lethal)


Perception
/me look around and listens carefully...
[Perception][[1d20 + 8 ]]


Knowledge
/me considers the topic thoughtfully...

Linguistic[[ 1d20 + 7 ]] ♦ Appraise[[1d20+10]]
Arcana[[ 1d20 + 15 ]] ♦ Nature[[1d20 + 10]]
Planes[[1d20 + 11]] ♦ Religion[[ 1d20 + 11 ]]
Dungeon[[ 1d20 + 9 ]] ♦ Nobility[[1d20 + 7]]
Engineer[[ 1d20 + 7 ]] ♦ History[[1d20 + 7 +2]]


Athletics
/me rolls his shoulders and prepares for a feat of ATHLETICS!
Acrobatics:[[1d20 + 10]]
Jump:[[1d20+3]] Climb:[[1d20+8]]
Swim:[[1d20+7]] Ride:[[1d20+3]]


Sneaky
/me tries to be all sneaky and stuff...
Stealth:[[ 1d20 + 12 ]]
Sleight of Hand:[[ 1d20 + 7]]
Disable Device: [[ 1d20 + 12 ]]


Conversation
/me tries to remember long-lost conversation skills...
Diplomacy:[[1d20-3]]
Intimidate:[[1d20+4]]
Sense Motive:[[1d20+7]]
Bluff/*Feint*: [[1d20+6]]


color spray
/me raises his hands and links his thumbs before a cone of scintillating color erupts in a cone from his palms!
[Color Spray]
DC[[14]] Will Negates | SR:Yes
2 HD: Unconscious, blinded, stunned [[2d4]] rounds then blinded and stunned [[1d4]] rounds, then stunned [[1]] round.
3 or 4 HD:Blinded,stunned [[1d4]] rounds, then stunned [[1]] round
5 or more HD: stunned for [[1]] round.


Alchemist Bomb
/me pulls the pin and counts to 5... I MEAN 3!!
[Flask]
Hit:[[1d20+5]] for [[1d6+3]]dmg.
Adj. take [[1]] dmg
/me If Miss, it lands at [[1d8]]
[FlaskMiss]
[[1]]♦[[2]]♦[[3]]
[[4]]♦ X ♦[[5]]
[[6]]♦[[7]]♦[[8]]
October 09 (10 years ago)
A simple list of all the commands I know of off the top of my head

#d# - simple dice rolls
! - Roll again if rolled max
r# - Reroll selected number
r<# - Reroll if less than selected number
r># - Reroll if greater than selected number
kh# - Keep highest ___ number of dice
kl# - Keep lowest ___ number of dice
ciel() - Round result up
floor() - Round result down
[TEXT] - Add tags to parts of rolls
@{Attribute} - Call attribute
#Macro - Call macro
t[Rollable-Table] - Call rollable table
October 10 (10 years ago)
Thanks for all the tips everyone!