If you're just looking for a quick list of what macros you'll need in a game, here's my one-shot list. These are macros I include in every Pathfinder game I play in one form or another. I keep it as a .txt file on my desktop so I can copy/paste it in to new games and just adjust the numbers or take out a line or two. Good for One-shots where you don't want to invest TOO much time setting up macros that will scale as you level, and just want the quick & dirty. Initiative (the decimal point = my init bonus ) /me leaps into action! [[1d20 + 4.04 &{tracker}]] Defense /me defends himself from the assault! [DEFENSES] AC:[[18]]♦Flat[[18]]♦Touch[[13]] Fort[[1d20 + 3]]♦Ref[[1d20+7]]♦Will[[1d20+1]] CMD:[[19]] Weapon 1 /me grips his GreatSword firmly and swings powerfully! Attack:[[1d20 + 5 -1[PowerAttack]]] for [[2d6 + 6[STR*1.5] + 3[PowerAttack] ]] Dmg Crit Threat: 19-20/x2 Confirm:[[1d20 + 5 -1[PowerAttack] ]] for addt'l [2d6 + 6[STR*1.5] + 3[PowerAttack]]] Weapon 2 /me grips his sap firmly and attempts to knock someone out! Attack:[[1d20 + 6]] Non-Lethal:[[1d6+3]] + SA:[[2d6]] Crit Threat: 20/x2 Confirm:[[1d20 + 6]] for addt'l [[ {1d6+3} ]] (If target unaware, apply SA Dmg as non-lethal) Perception /me look around and listens carefully... [Perception][[1d20 + 8 ]] Knowledge /me considers the topic thoughtfully... Linguistic[[ 1d20 + 7 ]] ♦ Appraise[[1d20+10]] Arcana[[ 1d20 + 15 ]] ♦ Nature[[1d20 + 10]] Planes[[1d20 + 11]] ♦ Religion[[ 1d20 + 11 ]] Dungeon[[ 1d20 + 9 ]] ♦ Nobility[[1d20 + 7]] Engineer[[ 1d20 + 7 ]] ♦ History[[1d20 + 7 +2]] Athletics /me rolls his shoulders and prepares for a feat of ATHLETICS! Acrobatics:[[1d20 + 10]] Jump:[[1d20+3]] Climb:[[1d20+8]] Swim:[[1d20+7]] Ride:[[1d20+3]] Sneaky /me tries to be all sneaky and stuff... Stealth:[[ 1d20 + 12 ]] Sleight of Hand:[[ 1d20 + 7]] Disable Device: [[ 1d20 + 12 ]] Conversation /me tries to remember long-lost conversation skills... Diplomacy:[[1d20-3]] Intimidate:[[1d20+4]] Sense Motive:[[1d20+7]] Bluff/*Feint*: [[1d20+6]] color spray /me raises his hands and links his thumbs before a cone of scintillating color erupts in a cone from his palms! [Color Spray] DC[[14]] Will Negates | SR:Yes 2 HD: Unconscious, blinded, stunned [[2d4]] rounds then blinded and stunned [[1d4]] rounds, then stunned [[1]] round. 3 or 4 HD:Blinded,stunned [[1d4]] rounds, then stunned [[1]] round 5 or more HD: stunned for [[1]] round. Alchemist Bomb /me pulls the pin and counts to 5... I MEAN 3!! [Flask] Hit:[[1d20+5]] for [[1d6+3]]dmg. Adj. take [[1]] dmg /me If Miss, it lands at [[1d8]] [FlaskMiss] [[1]]♦[[2]]♦[[3]] [[4]]♦ X ♦[[5]] [[6]]♦[[7]]♦[[8]]