
Group Check Saves: !group-check {{ --whisper -- ?{Save|Dexterity Save,--whisper --Dexterity Save --showaverage|Strength Save,--whisper --Strength Save --showaverage|Constitution Save,--whisper --Constitution Save --showaverage|Wisdom Save,--whisper --Wisdom Save --showaverage|Intelligence Save,--whisper --Intelligence Save --showaverage|Charisma Save,--whisper --Charisma Save --showaverage|Perception Check,--whisper --Perception --showaverage} --ro ?{Roll Type|Normal,roll1|Advantage,adv|Disadvantage,dis} --process --showaverage }} Group Check Attribute Checks !group-check {{ --whisper -- ?{Check|Dexterity Check,--whisper --Dexterity Check --showaverage|Strength Check,--whisper --Strength Check --showaverage|Constitution Check,--whisper --Constitution Check --showaverage|Wisdom Check,--whisper --Wisdom Check --showaverage|Intelligence Check,--whisper --Intelligence Check --showaverage|Charisma Check,--whisper --Charisma Check --showaverage|Perception Check,--whisper --Perception --showaverage} --ro ?{Roll Type|Normal,roll1|Advantage,adv|Disadvantage,dis} --process --showaverage }} Group Check Skills !group-check {{ --whisper -- ?{Check|Acrobatics,--whisper --Acrobatics|Animal Handling,--Animal Handling|Arcana,--Arcana|Athletics,--Athletics|Deception,--Deception|History,--History|Insight,--Insight|Intimidation,--Intimidation|Investigation,--Investigation|Medicine,--Medicine|Nature,--Nature|Perception,--Perception|Performance,--Performance|Persuasion,--Persuasion|Religion,--Religion|Sleight of Hand,--Sleight of Hand|Stealth,--Stealth|Survival,--Survival} --ro ?{Roll Type|Normal,roll1|Advantage,adv|Disadvantage,dis} --process --showaverage }} Token Mod stuff: Setting up a PC with character sheet and health bar (note: if you take off the quotes on name command code, it just uses the first name of the character) !token-mod {{ --set compact_bar|compact compact_bar|on bar_location|overlap_bottom bar1_link|hp bar2_link|ac bar3_value|@{selected|passive_wisdom} bar2_max| bar3_max| name|'@{selected|character_name}' }} !token-mod {{ --on playersedit_name playersedit_bar1 playersedit_bar2 playersedit_bar3 }} Setting up and rolling hit dice for a named monster !token-mod {{ --set compact_bar|compact compact_bar|on bar_location|overlap_bottom bar1_value|[[@{selected|npc_hpformula}]] bar2_value|@{selected|npc_ac} bar3_value|@{selected|passive_wisdom} bar1_num_permission|hidden bar2_num_permission|hidden bar3_num_permission|hidden !token-mod --off showplayers_name}} Naming an NPC token or character with token from a rollable sheet (you need to make them and match the names in the code, but i have it for many species now on my end -- just add in as many tables and selections as you want. make up names in spare time. lol). !token-mod {{ --set name|?{Species?|Male,'[[1t[HumanMale]]]'|Female,'[[1t[HumanFemale]]]'} !token-mod --on showname !token-mod --on showplayers_name}} Creating a working NPC from just a token. I use memory for weapon type and bonuses if any. Bars are Health, AC, and Passive Perception. Roll dice are just made up. tweaking actual for game. !token-mod {{ --set compact_bar|compact compact_bar|on bar_location|overlap_bottom bar1|?{How Strong?|Normal,[[1d4+3]]|Guard,[[3d8+6]]|Veteran,[[6d10+6]]|Commander,[[11d10+22]]|Boss,[[14d10+35]]} bar2|?{How Armored?|Unarmored,[[1d4+7]]|Light,[[1d4+10]]|Medium,[[1d4+11]]|Heavy,[[1d4+13]]} bar2_max| bar3|[[1d10+8]] bar3_max| bar1_num_permission|hidden bar2_num_permission|hidden bar3_num_permission|hidden !token-mod --off showplayers_name}} Coding nerd if fun. when it works. onward and upward, happy gaming