
I saw an older thread on this same topic, but it was auto-closed due to its age. In short, I created a new Jumpgate game and quickly noticed that Dynamic Lighting lines often have a jagged or saw tooth appearance. Notice the jagged edge in the upper-left corner, in relation to the viewing character in the lower right. What I did figure out is that the problem is related to how far away the viewer is, and also the angle at which they are viewing the dynamic lighting line. In this second screen shot, I moved the viewing character up close to the line, and the jagged edge disappeared. However, if you look closely, you can now see a very shallow jagged edge along the upper right line in the pic. The length of the Dynamic Light line seemed to make no difference, I experimented with different line lengths. Also, changing the "Lighting Texture Resolution" setting to Max made no difference. Fortunately, I was only one battle map in to this new Jump Gate game. I will just start over with a Legacy game, and convert it to Jump Gate later. Otherwise, I really liked what I was seeing in Jump Gate. But this dynamic lighting glitch is a deal killer for me. ETA: What happened to the feature where when you clicked on an image, it blew up to a larger version? I realize now that it's difficult to see what I'm talking about in these pics, because you can't view a larger, pop-out version.