In the West Marches, the wilds are merciless. Every expedition could bring riches, ruin, or death. The choice is yours. This is a West Marches–style D&D 5e campaign : a player-driven, open-world sandbox where adventurers strike out into an untamed frontier beyond the edge of civilization. There is no single plotline to follow—each session is an expedition into the unknown, and every choice reshapes the map. The tone is gritty, low fantasy . Magic is rare and dangerous, the wilderness is alive with deadly threats, and survival is never guaranteed. Victories must be earned, and every foray into the wilds carries the risk of death, discovery, or fortune. This campaign uses homebrew rules and a hexcrawl structure to support exploration and survival play. Players will scout ruins, chart new lands, and uncover secrets of a harsh and unforgiving world. The frontier does not wait—it changes with time, factions act on their own, and dangers don’t sit still. The West Marches format is perfect for players who want flexibility. Sessions are episodic and drop-in friendly: each adventure is self-contained, but the consequences carry forward to the next. Whether you’re a newcomer to D&D or a veteran of gritty survival games, you’ll find a living, breathing sandbox here—ripe for exploration if you’re bold enough to face it. Game system: Dungeons & Dragons 5e (2014) Platform: Roll20 VTT + Zoom (Discord optional, for scheduling/coordination) Session length: 3–4 hours Cost: $15 per player, per session Age: 18+ Experience level: Open to all Character creation: Characters created before first session Start at level 1 Ability scores: Point Buy or 4d6 drop lowest PHB races/classes allowed; most other official 5e options okay with approval No monstrous races or homebrew classes/races Players may keep multiple characters over time (common in West Marches), but we’ll start with one Characters should fit the setting: grounded adventurers risking life for gold, glory, or discovery Playstyle/tone: Session 0 before play to set expectations, cover character creation, and discuss preferences Debrief after each session to check in and keep communication open My style emphasizes story and roleplay , with player choices shaping the world in meaningful ways I enjoy the tactical depth of 5e and will use its mechanics in fun and challenging ways Rules are run as written for clarity, but the focus is on keeping the game moving and balanced between narrative flow and mechanical crunch Light homebrew rules to support exploration, survival, and downtime—explained clearly before play This campaign may contain mature themes such as blood, gore, injury, violence, and character death; cults, trauma, and madness; and prejudice and oppression such as racism and sexism. All heavy material will be handled with care, and we’ll debrief after sessions to make sure the table stays comfortable. About Me I’ve been involved in tabletop role-playing games for over twenty years, with fifteen years of GM experience. Storytelling is built into my bones, and I love crafting campaigns that players can truly invest in. GM Style My tables are story-driven, with a focus on character choices that matter and worlds that change in response to what the players do. I enjoy running games where both narrative depth and rules mastery are valued—you’ll get tactical challenges and mechanical crunch, but also plenty of space to roleplay, scheme, and grow your characters. The ideal players for my table are those who want to engage with the world seriously, collaborate with others at the table, and bring their own creativity to the story. I welcome newcomers to roleplay as well as veterans who thrive on immersion, character development, and meaningful challenges. The vibe is relaxed but purposeful: we’ll laugh, joke, and have fun, but when the dice hit the table and decisions matter, we lean into the drama. Themes can get dark, intense, and emotionally weighty, but always handled with care. I especially enjoy stories where characters wrestle with honor, duty, loyalty, and sacrifice—themes of heroism and moral weight often sit at the heart of my campaigns. Table Standards No explicit sexual content No excessive crudeness or vulgarity No real-world political drama The focus is always on story, adventure, and the kinds of challenges that make role-playing games truly shine. If you’re interested, reply here or message me directly for details.