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D&D 2024 - Updated UI and Layouts!

1756926507

Edited 1756926657
Dean
Roll20 Team
Hey all! Two updates for you today. Read below! PC Sheet Makeover We’ve given the PC sheet a glow up so you can find things more quickly, and look good doing it!&nbsp; Search Bar. Find any action or item quickly. Expand / Collapse. Control how much detail shows up, especially in Combat tabs where you want info without clutter. Improved Roll Templates. Your rolls sent to chat have improved designs. Coming soon, attack + damage combined! Smarter Icons. Clearer edit buttons, better “send to chat” placement. Spell List View Default. Spell List View is now the default, with navigation improvements for casters. Stat Block View is the new NPC Default A small but helpful change just went live on D&amp;D 2024 sheets. NPC Stat Block view is now the default layout for NPC sheets. Youtube Tutorial: <a href="https://youtu.be/eF4SRrVZDEA" rel="nofollow">https://youtu.be/eF4SRrVZDEA</a> &nbsp; Why the Change? It's an easier transition. Stat Block mirrors what most GMs are already used to (both from the books and from the 2014 sheet), so upgrading to the 2024 sheet feels more familiar. Saves space. GM's, we’ve heard your complaints about screen real estate! Stat Block view keeps GM screens simpler, especially when managing multiple NPCs. It’s what players overwhelmingly voted for. In every poll we’ve run, Stat Block came out on top. We wanted to be 100% certain of this move, so we ran polls across all our outlets: Discord Reddit Forums Twitter Similar polls also happened across Bluesky, Instagram, Facebook, etc… all favoring Stat Block View! You Can Still Use Compact View! Don’t worry, this doesn’t lock you in. You have full control over how your game functions. You can still: Change view per sheet. In Manage, you can set each NPC to whichever view you prefer. There’s many GMs that like Compact view for boss encounters where only 1 NPC is in play, as well as for sidekicks for players. Set global defaults. If you want every new NPC sheet to open to one view or the other, head to the right-bar settings and pick the layout you want for all new NPCs. This change should make things easier right out of the gate, while still letting you fine-tune how you run your game. Let us know how it feels in your next session! See our complete D&amp;D sheet roadmap here!
Looks good! Although the mark to show advantage on any particular save (little green triangle) is no longer showing…
RPGeezer said: Looks good! Although the mark to show advantage on any particular save (little green triangle) is no longer showing… Thanks for the quick feedback, looking into it!
Did some testing and it is just missing in Safari. Shows up in Chrome...
RPGeezer said: Did some testing and it is just missing in Safari. Shows up in Chrome... Was just coming back to ask, because we couldn't recreate on our end. We'll keep the ticket, but recommend chrome of course. Thanks for getting back with more details!
Long time roll20 fan here! While the stat block layout does seem to be an improvement over compact for usability, I cant help but feel like the Legacy D&amp;D 5e (2014) sheets are cleaner and make more use of the space. With the Legacy 2014 Character sheet I can see all of the Actions, Reactions and Spells instantly on my screen. While with the New stat block sheets I need to scroll down to see all of their actions and spellcasting.&nbsp; It could be great if when I stretched the window horizontally for stat block if it filled that space, but it's just empty and wasted. If I switch from stat block to compact I am able to widen the screen to see the actions but I still need to scroll down to see the Reactions, Features and Traits and Immunities. There is also a ton of wasted space on Special Actions (Since there are none, why does this eve show up?), the Habitat(This shouldn't be on the Sheet but in the Bio &amp; Info Tab.) Do people actually prefer these new sheets to the Legacy? For comparison I have put screenshots of the Azer Pyromancer sheet both Legacy, New Stat Block and New Compact.&nbsp;&nbsp; Legacy: New Stat Block:&nbsp; New Compact:
Alex G. said: It could be great if when I stretched the window horizontally for stat block if it filled that space, but it's just empty and wasted. Thanks for the feedback! We've been discussing this piece once we decided to make the switch, and your validation is helpful!
RPGeezer said: Did some testing and it is just missing in Safari. Shows up in Chrome... Heya, I am a long time GM, and wanted to report that I was able to repeat this INTERMITTENTLY.&nbsp; I havent yet found what specifically triggers this, and it may not be the same on my end as the OP.&nbsp; However, I can confirm that by CHROME and FIREFOX, that in some of the off-brand browsers do show wierdness, especially if there are extentions or addons running.&nbsp; I have a local CSS style changer and that 100% flubs stuff.&nbsp; Probably because edits have been made to base styles, and thats an issue on my end. I hope that helps, Cheers PS, I dont typically play 5e, cause I like non-consolidated skills, but omg the character sheet is AMAZBALLS.
It still needs light mode to be useable unfortunately.&nbsp; I do know there is a work around, but you shouldn't be expecting non technical people with low end systems (like some of my players) to have to do extra installs / setup for what is / was the standard functionality level.&nbsp; If you are changing Roll20 to be standard as Dark Mode (with no Light mode) that should be said somewhere so people can make a decision as to how they proceed going forward..
Toby said: Heya, I am a long time GM, and wanted to report that I was able to repeat this INTERMITTENTLY.&nbsp; I havent yet found what specifically triggers this, and it may not be the same on my end as the OP.&nbsp; However, I can confirm that by CHROME and FIREFOX, that in some of the off-brand browsers do show wierdness, especially if there are extentions or addons running.&nbsp; I have a local CSS style changer and that 100% flubs stuff.&nbsp; Probably because edits have been made to base styles, and thats an issue on my end. I hope that helps, Cheers PS, I dont typically play 5e, cause I like non-consolidated skills, but omg the character sheet is AMAZBALLS. Thanks for that info, really helpful! And thanks for the kind words, the team sends their &lt;3 !
Jonathan K. said: It still needs light mode to be useable unfortunately.&nbsp; I do know there is a work around, but you shouldn't be expecting non technical people with low end systems (like some of my players) to have to do extra installs / setup for what is / was the standard functionality level.&nbsp; If you are changing Roll20 to be standard as Dark Mode (with no Light mode) that should be said somewhere so people can make a decision as to how they proceed going forward.. Thank you for the feedback, Jonathan! You’re right, asking folks to rely on a light mode extension isn’t ideal ( though here’s that workaround in case it helps in the meantime ). For context, we went with dark mode initially because many players had raised accessibility concerns about the 2014 light mode sheet. That said, we know offering both options is the real way to meet everyone’s needs. Light mode is still on our roadmap, though it is currently behind some of the core automation features GMs need. We'll keep updating the roadmap as we come closer to having a native solution, instead of a workaround. Hearing feedback like this always helps us prioritize, so please keep it coming!
I love the new sheet! Can we get the ability to organize all the lists? We can with the spells now, but Id like to be able to organize attacks, actions, feats, etc. as well.&nbsp;
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Edited 1756998147
A quick check-through shows that it's a definite improvement. I like being able to filter for bonus action, reaction, etc.. And I look forward to being able to set up other campaign settings soon. The NPC sheet just needs to be able to use the Token Action Maker Addon and I'll probably swap there for all my monsters. Where before it was a 7.5 out of 10, now I'd rate it an 8.5. (The 2014 NPC sheet is a 9 right now, even with other issues factored in, just because Token Action Maker is just THAT useful) The PC sheet still needs quite a bit of work -- combat doesn't include spells save for those that do attacks/heals of some sort, the spells page itself is not as filterable as the combat section, and a few more changes -- but even it's taking a step in the right direction. Where before I'd rate it a 7 out of 10, now it's about a 7.5. (Although I'm definitely hoping to hear more awesome news in the near future!) ETA: Given how many options there are on the character sheets, it would be nice if we could favorite some of them on one or more sheets, just so we can clear away the cruft and focus on the abilities and spells we're 100% going to use. Like the 'Light Torch' and 'Actions in Combat' section might be good for new players, as would that random unarmed attack you use once in a dozen sessions, but it'd be nice if I could just shortlist what I want to keep most track of.
Alexander B. said: I love the new sheet! Can we get the ability to organize all the lists? We can with the spells now, but Id like to be able to organize attacks, actions, feats, etc. as well.&nbsp; You currently can reorganize within all of those fields. It was a padlock icon at the upper right before, which now looks to be the word Reorder…
It's getting better for sure. I still prefer the simplicity of the 2014 version though, it just made sense. Hopefully we'll get closer as we go along. Something still missing is that s pells that don't deal damage don't seem to appear. This means I have to have it written down in their stat block that the NPC has them available AND look up what they do. Or just switch to another view.&nbsp; Keep at it though, great work so far!
Looks great! Though I'm still waiting for Light mode. Due to the brightness of the room around me Dark mode is tough on the eyes.
Hultz (Keeper of Secrets) said: Looks great! Though I'm still waiting for Light mode. Due to the brightness of the room around me Dark mode is tough on the eyes. This temporary workaround while they work on it is easy to implement and works really well… <a href="https://www.youtube.com/watch?v=mrD1eo5oUgw&amp;themeRefresh=1" rel="nofollow">https://www.youtube.com/watch?v=mrD1eo5oUgw&amp;themeRefresh=1</a>
1757025336

Edited 1757292575
JD
Pro
Improved Roll Templates. Your rolls sent to chat have improved designs. Coming soon, attack + damage combined! Short version: Can we please have more/all of the existing 5e roll templates made to work with 2024 sheets e.g. for mixed sheet games. Please. give us the "desc" template at least. Long version: I am trying to run with both 2014 and 2024 in the same game and the macro situation is ridiculous enough without having to convert all of them to only use the default template (yes I know we can use atk as well but it's not good - e.g. no control over that huge description section and it just shows useless non-info about the roll - even if you did not make a roll on the template).&nbsp; At least the new default template is pretty good and the 2014 sheets get the uppgraded look - though, like everything 2024, it takes up too much screen space for no reason/ with little option to fix it. I am&nbsp; currently rebuilding a ton of macros for Chat Menus (e.g. pic below) where every roll is broken because: a) they're on a template that only exists for th 22014 sheets in the game, and&nbsp; b) they reference attributes that only exist on the 2014 sheets in the game or that can only be referenced by 2014 sheets (e.g. rtype). SO please match the templates; ideally be less restrictive with the 2024 versions of the templates; and add some computed versions of the missing attribute values so not every macro is broken. And if you don't plan to support that, at least consider the needs of the macro builders out here who are trying to adopt your new big shiny (expensive) d&amp;d.&nbsp;&nbsp; Caption: a beautiful menu on the 2024 default template with buttons that only work for 2014 sheets because "no reason provided". EDIT - i finished changing all the buttons to use only attributes available in both sheets and it is a thing of beauty. How might i go about sharing this collection of macros?
I agree and hate they just completely ignored it. stop trying to reinvent the wheel. 2014 ui layout is perfect Alex G. said: Long time roll20 fan here! While the stat block layout does seem to be an improvement over compact for usability, I cant help but feel like the Legacy D&amp;D 5e (2014) sheets are cleaner and make more use of the space. With the Legacy 2014 Character sheet I can see all of the Actions, Reactions and Spells instantly on my screen. While with the New stat block sheets I need to scroll down to see all of their actions and spellcasting.&nbsp; It could be great if when I stretched the window horizontally for stat block if it filled that space, but it's just empty and wasted. If I switch from stat block to compact I am able to widen the screen to see the actions but I still need to scroll down to see the Reactions, Features and Traits and Immunities. There is also a ton of wasted space on Special Actions (Since there are none, why does this eve show up?), the Habitat(This shouldn't be on the Sheet but in the Bio &amp; Info Tab.) Do people actually prefer these new sheets to the Legacy? For comparison I have put screenshots of the Azer Pyromancer sheet both Legacy, New Stat Block and New Compact.&nbsp;&nbsp; Legacy: New Stat Block:&nbsp; New Compact:
Light theme when? I still can't use this gray on black sheet cause it literally make my eyes hurt after a couple minutes.
Edem said: Light theme when? I still can't use this gray on black sheet cause it literally make my eyes hurt after a couple minutes. The Stylus Google extension linked above is easy and works great for Light Mode in the meantime…
Wasn’t a print feature supposed to have been an early 2025 feature? Now the roadmap shows it as “In Discussion”, not even something being actively worked on. I’d like to see this sooner rather than later personally.
1757112090
Gauss
Forum Champion
Eric S. said: Wasn’t a print feature supposed to have been an early 2025 feature? Now the roadmap shows it as “In Discussion”, not even something being actively worked on. I’d like to see this sooner rather than later personally. The roadmap from last year was basically tossed out when massive bugs and other problems appeared. Roll20 had to pivot to deal with those issues.&nbsp;
RPGeezer said: Edem said: Light theme when? I still can't use this gray on black sheet cause it literally make my eyes hurt after a couple minutes. The Stylus Google extension linked above is easy and works great for Light Mode in the meantime… Why do I need to install a third party plugin and hack around to fix a usability issue that should have been already working from day0, especially since the original sheet and the UI has a working light mode, in fact, light theme came years before this dark mode that might be trendy, but causes a lot of usability/accessibility issues? And since chrome itself is already such a memory hog, adding an extension, which then will also have access to each and every site (which I definitely don’t want) will just mess around with my resources.
You don’t need to, but I was just pointing it out as an option. Happy gaming!…
I really appreciate the redesign of the Character Sheets. Although you don't mention it, I noticed the sheet also more vertically compact. I'm hoping you can do something similar with the output to the chat, which seems unnecessarily bulky— too much padding. I would like to be able see more rolls in the chat without having to scroll up.
For the actions in the combat section, if the name of the action is too long and it splits onto the second line, the chat bubble next the name doesn't sit flush, it just floats out there. Minor issue, but it looks off. Also, but in the combat tab, I notice that spells that are bonus actions, like Healing Word, don't have any indication that they are bonus actions. It only says that if you go into the spell tab. Since they show up along with all the other actions, people who are less familiar with the game/spells might then mistakenly think a spell like that takes an action. Obviously Healing Word's benefit is that it is only a bonus action. Not sure if you can do anything about it, but it'd be great to address. Also healing spells should not append "Healing" to the end of the action name (see above). This it what it looks like when it goes to the chat:
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Edited 1757121524
Hey there. I do appreciate the sheet improvements but there appears to be a new bug that wasn't present this morning. Skill checks are not adding modifiers to the displayed checks. It's just showing flat d20 rolls. In "details" it displays the modifiers and you can add everything up to get the proper total but unless you click on that you may think a roll is a failure because the total isn't immediately apparent. Also some folks are horrible at simple arithmetic so the totals are appreciated. This wasn't present when I first tried the sheets but the bug only seems to have arisen just this evening. Hope it's a quick fix. edit- And now it seems to be working fine.. never mind I guess
Thanks for incorporating my feedback for the attack roll &amp; damage rolls&nbsp; Only thing I have as a thing with current version that no one else has brought up is adding +0 modifiers to breakdowns, it just fills a line that can be removed to make it easier for someone quickly check math:&nbsp; &nbsp; Alex G. said: &gt;SNIP With the Legacy 2014 Character sheet I can see all of the Actions, Reactions and Spells instantly on my screen. While with the New stat block sheets I need to scroll down to see all of their actions and spellcasting.&nbsp; It could be great if when I stretched the window horizontally for stat block if it filled that space, but it's just empty and wasted. If I switch from stat block to compact I am able to widen the screen to see the actions but I still need to scroll down to see the Reactions, Features and Traits and Immunities. There is also a ton of wasted space on Special Actions (Since there are none, why does this eve show up?), the Habitat(This shouldn't be on the Sheet but in the Bio &amp; Info Tab.) &gt;SNIP Agreed with this whole message especially aboout wasted space, would potentially suggest using the same method as the compact PC sheet where instead of being seperate things, the categories are under tabs like so: But it being Actions, Reactions, Traits (and more if there's more). If not a solution that splits the current block design with the new compact NPC design to act more like the 2014 legacy design where&nbsp; the stat block design remains but if the page is wide enough it splits like the new compact design.&nbsp; In this case using the examples Alex G gave us it'd show the current Stat blocks and only the Traits on the left, then Actions &amp; Reactions on the right side in the current format as the Stat blocks design. Making it more like 2014 splitting the difference. Matthew M. said: Also, but in the combat tab, I notice that spells that are bonus actions, like Healing Word, don't have any indication that they are bonus actions. Thanks to this I just noticed that sorting "Show: [Insert]" by default does NOT register what's on the current sheet (both standard and compact) and designated as an action/reaction/bonus action that may also be an attack or spell unless it's specifically added under "add action" and that does NOT use the normal insert functions of an attack/weapon an action/reaction/bonus action. I'd throw that in for newer players and people who have a lot of options (Weapon Masters, Champions and Multiclasserss) or weapons
1757129016
Gauss
Forum Champion
William M said: Hey there. I do appreciate the sheet improvements but there appears to be a new bug that wasn't present this morning. Skill checks are not adding modifiers to the displayed checks. It's just showing flat d20 rolls. In "details" it displays the modifiers and you can add everything up to get the proper total but unless you click on that you may think a roll is a failure because the total isn't immediately apparent. Also some folks are horrible at simple arithmetic so the totals are appreciated. This wasn't present when I first tried the sheets but the bug only seems to have arisen just this evening. Hope it's a quick fix. edit- And now it seems to be working fine.. never mind I guess This was a bug that has been rectified.&nbsp;
Hi, sadly an old error is back. Spells like Healing Word doesnt add the additional dice while overcasting. Also at Combat is something missing: A click on the attack makes a correct attackroll but not a correct damageroll (the&nbsp; Abilitymodifier is missing). A Click on the seperate Damagecolumn results in a correct Damageroll. So I have to click on the Attack, ignore the Damageresult and Click seperatly on Damage. Any Ideas?
The latest updates broke the Clockwork Sorcerer Trance of Order class feature. The broken functionality seems to be missing the ability to add minimum roll effects, or they were removed.&nbsp;
Having same issue.&nbsp; In the character sheet manager, if you select 'Always Roll Damage', attacks come out with ability mods but damage does not include ability mods.&nbsp; If you deselect 'Always Roll Damage', attacks come out as normal, and when you take that extra step to click on 'Damage' from the chat, the damage includes the ability mods.&nbsp; &nbsp; T R. said: Hi, sadly an old error is back. Spells like Healing Word doesnt add the additional dice while overcasting. Also at Combat is something missing: A click on the attack makes a correct attackroll but not a correct damageroll (the&nbsp; Abilitymodifier is missing). A Click on the seperate Damagecolumn results in a correct Damageroll. So I have to click on the Attack, ignore the Damageresult and Click seperatly on Damage. Any Ideas?