I'm also a longtime fan of the AutoButtons script and yes it was 
broken because the output structure / labels have changed with the 
latest update.  I managed to get it to work but the fix is a bit hacky. Preferably we get a proper fix from Oosh.  If
 you're desperate or Oosh don't have the time to fix it, you can try my 
hacky fix. It basically ignores the damage type parsing (which I was 
already not using anyway) and goes straight for just the final damage 
number.  Snippet of where the change needs to be made. I tried uploading the full script but I think it's too long.         const scanBeaconRollOutput = (sheet, msgContent) => {             const beaconSheet = preset[sheet]?.beaconSheet;             if (beaconSheet) {                 const templateName = msgContent.match(beaconSheet.templates.nameGroupRegex)?.[1] ?? '';                 if (beaconSheet.templates.nameTriggerRegex.test(templateName)) {                                          // Roll-template-patch: Skipping this as it doesn't work. Not needing the damage type anyway.                     //const header = msgContent.match(beaconSheet.templates.damageGroupRegex)?.[1] ?? '';                     //if (beaconSheet.templates.damageTriggerRegex.test(header)) {                                          // Instead we will check if the new damage group identifier exists.                     if (beaconSheet.templates.damageGroupRegex.test(msgContent)) {                         const damageResult = msgContent.match(beaconSheet.templates.damageResultGroupRegex)?.[1] ?? '';                          return damageResult                             ? parseInt(damageResult)                             : null;                     }                 }             }         }          // Make script do stuff         checkInstall();         on('chat:message', handleInput);     }      /**      * SHEET PRESET DATA      */     // Experimental Beacon support     const dndDamageTypes = ['custom', 'Acid', 'Bludgeoning', 'Cold', 'Fire', 'Force', 'Lightning', 'Necrotic', 'Piercing', 'Poison', 'Psychic', 'Radiant', 'Slashing', 'Thunder'];     const beaconPreset = {         dnd5e_2024: {             sheet: ['dnd5e_2024'],             templates: {                 nameGroupRegex: /^<rolltemplate\sclass="([\w-]+)/,                 nameTriggerRegex: /^dnd-2024/,                  // Roll-template-patch: Change to use the new exact damage identifier                 //damageGroupRegex: /class="header__subtitle">([^<]+)/,                 damageGroupRegex: /class="dnd-2024__result  dnd-2024__result--Normal  dnd-2024__result--damage/,                 damageTriggerRegex: new RegExp(dndDamageTypes.reduce((output, type, index) => {                     return`${output}${index === 0                         ? `\(${type}|`                         : index === dndDamageTypes.length - 1                             ? `${type}\)`                             : `${type}|`}`;                 }, ''), 'i'),                 damageResultGroupRegex: /data-result="(\d+)/,                 damageFields: ['damage'],                 critFields: ['crit'],                 upcastDamage: [],                 upcastCrit: [],             },             defaultButtons: ['damage', 'damageHalf', 'healingFull'],         }     };