Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Would like to join a consistent Party

I am over 40 and new to DnD; played many TTRPG videogames though including Baldurs Gate series, Icewind Dales, Cyberpunk, Pathfinder, Neverwinter Nights etc. I also regularly watch a few DnD channels incl. Critical Role, Dungeon Dudes and D4 Deep Dive. I have played now physically 2 DnD games at 2 different stores and have an upcoming set of StartPlaying sessions booked so I think I know the Rules and stuff better now than I did a few weeks ago.   Ideally I would like to find "my tribe" though. A consistent group like the channels I watch have rather than bouncing between campaigns and groups. Is this a thing or is it rarer? I would love to do some of those huge long campaigns and generally build up a core friendship group. I have spent a lot of time developing my character; A Tabaxi Monk and I really like my character so would love to find a group to take him to. I am in UK and free on Saturdays between 09:00 GMT - 2300 GMT. I think this is 05:00 - 19:00 EST and 0200 - 14:00 PST  Not sure if this post will help but I'm trying lots of avenues atm. Caeli
I can attest that finding stable online groups is incredibly hard, especially when you're an additiona to a pre-existing group. reason for that is if someone in the prer-established group doesn't want someone new to join, they can make up a grievance or exagerrate a mild disagreement into a major argument and have you kicked out on grounds that "you're not a good fit". happened to me far too often, thu8s why I have a severe dislike of Roll20 in general until i'm proven otherwise
As a DM on Roll20, I've not seen any issue with my crews rejecting new folk, nor had any later problems that didn't arise from things that hadn't already sent my own spidey sense aflutter. I DO agree finding someone to fit into an already establish crew presents different challenges, and I have never done it from the player side, so perhaps there's nuances I'm not seeing. Anyway, Caeli, I'm probably not a fit because of the time difference, scheduling, and the fact that I run over text, not voice/video, but I DO have an opportunity. A game at 11:00 AM to 3:00 PM Pacific , alternate Saturdays. It's been running for 6 years and has had some rotation of characters as players' have RL schedule changes, but has been largely stable aside for a few months last year when I had a medical issue. The opening just came up as a player from the past two years go a new job and can't play Saturdays anymore. If the above isn't a dealbreaker, LMK and I'll gladly share all the deets of the Small Odds crew and their adventures in the Brass Dragon Circus and Traveling Sideshow.
Finding a group the way you describe is definitely tricky. I've had the pleasure of having a couple close knit groups, but eventually, something happens and the core people start to fade away for one reason or another, and the group unravels a bit. I've still managed to keep things feeling cozy but it's not the same. So much comes down to the energy the players bring to the table, and their graciousness toward one another. And then of course, having a DM willing to manage the group dynamic constructively, and not let any one personality grow strong enough so as to be damaging. This is an immense challenge, as there's been times where I've had truly lovely people in my game, but their play-style just drove the rest of the party bonkers, and while the party would grin and bear it, new folks were very turned off, so I had to have a difficult discussion with those players, and no matter how gentle you say it, it doesn't go well - there's always that risk they feel rejected. You want to be polite to everyone, but sometimes that's a disservice because you're not giving feedback that impacts the party. I dont know the answers still - it's a bit of a tightrope walk. Anyway,  I'd welcome you to join my Thursday night game (730-11p EST) were you free, but I know you're not. Best I can say is it's give and take, and you have to forge an interpersonal bond with the party, if there's no side chatter, none of your real-life persona shining through, it will always be a bit hollow. You sound like you'd be fun to have at the table, and I hope you find your people :)
They exist, the issue is once they are knit together, unless someone drops for a reason, they don't often invite others in.  For example I have been with the same people for about 4 years now.  With two other groups for about a year now.  The main thing is finding a group you mesh well with and see about sticking together.  Also burnout is a thing, so helps a lot if more then one person is willing to take the DM role for a campaign (my 4 year group, I DM and one other DM's and we alternate campaigns). I would recommend trying your hand at also being a DM.
Hi there!  I am Walter. I am very new at DnD and I just want to find a group to have fun and play a good campaign with. I will need a lot of help probably... I only played Baldur's Gate befor, but at least it thought me the basics of a TTRPG. If you wouldn't mind me joining, I will try my best to organize my schedual to your liking. Thank you for your time.