
Hi All, First time posting, read through the forums as much as I could, but please feel free to direct me if there's already a discussion about this. Some backstory: I'm playing in a 2024 5e game, but it looks like the DM is using the 2014 5e template in creating the game. I'm playing a 5th-level fey wanderer ranger/warlock with booming blade, green flame blade, true strike and shillelagh, as well as the classic hunter's mark AND dreadful strikes. What this means is, at any given time, I could be doing either bludgeoning, force, or radiant damage, as well as fire, thunder, and psychic damage. Not all at the same time, but I could do 1d10+2d6 radiant plus 1d4 psychic one round, then 1d10+1d6 force plus 1d8 thunder plus 1d4 psychic the next, then 1d10+1d6 bludgeoning plus 1d8 fire plus 1d4 psychic the next. I'm trying to come up with a clean method for doing this. Originally, I was just creating a bunch of different weapon entries, but now that my cantrips deal additional additional damage, the weapon entries can only account for two of the possible three damage types. Plus, it's getting tedious keeping track of whether I'm doing force damage or bludgeoning with the shillelagh, or casting true strike to deal radiant damage, or if I've got hunter's mark on someone or not, etc. etc. What I'm looking to create is something that looks like the classic attack roll template: Then I'd just like to click that and deal damage, but I need to do three damage types. Also, since I can do a bunch of different variations on damage dice and types, I'm trying to figure out how to do that as simply as possible. If the easiest thing is just to make a separate macro for each contingency, fine, but I'll take whatever advice you all have. Ultimately, I have the following variations on how I can attack someone, assuming I only ever attack with shillelagh pre-cast: Basic attack: 1d10 bludgeoning +1d4 psychic damage Force attack: 1d10 force +1d4 psychic damage Basic True Strike attack: 1d10 bludgeoning +1d6 radiant +1d4 psychic damage Force True Strike attack: 1d10 force +1d6 radiant +1d4 psychic damage Radiant True Strike attack: 1d10+1d6 radiant +1d4 psychic damage Basic Booming Blade attack: 1d10 bludgeoning +1d8 thunder +1d4 psychic damage Force Booming Blade attack: 1d10 force +1d8 thunder +1d4 psychic damage Basic Green-Flame Bade attack: 1d10 bludgeoning +1d8 fire +1d4 psychic damage Force Green-Flame Blade attack: 1d10 force +1d8 fire +1d4 psychic damage And then all of those variants with an additional 1d6 damage if I have hunter's mark up. I have no idea how to even begin making this less complicated, but I'd appreciate anything anybody can do to help me out.