
I'm looking for people for a game idea. Looking for a DM, and players who have at least a basic idea of how to play, but have a rough idea, and would like feedback, to help shape the game. First, I'm thinking people can use 2014/2024, but once they decide that, they must stick with it. Also, even if your character updates in 2024, you can opt for 2014; Paladins can keep their Divine Smite, and if you like a race to be 2014, you can. If you want "custom lineage" for 2024, you would essentially be like a human, but choosing between an extra skill, or DV. If your class has DV (Gloom Stalker, Twilight Cleric, Rune Knight with the right Rune), then an extra skill would be good. This would be 4-6 players. Use R20 for the VTT and rolling, and voice
will probably be discord. You can create your character sheets where
ever (Fast Character, R20, etc). Most likely, looking to play on Saturdays. Time TBD, but figure from 4pm - 2am, UTC. Use something like WorldTimeBuddy , to convert to your timezone. Sessions being 2-4 hours. For the books, it would be: PHB+DMG+MM; Xanthar's (I like the layout for common - legendary magic items, as well as minor and major versions); Tasha's; Explorer's Guide to Wildemount; Tome of Heroes...I would also be open to other 3rd party content from 5eSRD. I'm thinking to use some of the 1-20 modules, like The Demon Plague, Sunken Isles, Freyja's Tears, or a few others. I'd also be open for implementing content from 5-room dungeons and 1-page adventures, as well as many of the free adventures, for a mix. With that in mind, my idea is to start at L5/6. I'd like to know if people would prefer spell slots, or be open to the magic points alternative. I would have some variants, if doing MP, so that as levels rise, MP rises. I'd also like to explore additional magical ammo, which can be reskinned as arrows, bolts, or bullets: There is surprisingly a lack of magic ammo, other that +1-+3. Looking
over sources like 5esrd, and there are some options via 3rd party
content, although most are of the rare variety. Another option is an option of magic arrows on gmbinder. The idea would
be to convert the price of the magic arrows to spell levels. Then, the
arrows would follow similar to wizard spell slots, in that the PC could
only carry x-number of magic arrows, based on how many slots, and their
levels, akin to what the wizard can use. Like spells, the arrows can only be used once per turn, with some
exceptions: Haste, Action Surge, Strength Beyond Death, etc. Other extra
attacks would be +x arrows, as "cantrips," which would be what is
normally done. This would be to limit how many magic arrows they would have. I also like an alternative to scroll scribing, with a lower cost and time. As long as you know the spell, you can use a scroll, as long as it's your current spell level, or lower. With that, the spell simply works, and then, that's it for the scroll. If you want to cast a scroll of higher level, or that you don't know the spell, you must pass a DC10+your level. Succeed, and it works. Fail, and at the least, the scroll is lost, and any resources you used to make it, with possible "misfire." I like the idea of being able to craft scrolls/potions. I think the potions in Xanthar's covers most needs. Like the magic ammo, I think there should be a limit of how many scrolls/potions, based on level/rarity, one has. No: evil characters; characters that are secret, or will be something else, that can harm the party...let's work for the benefit of each other; the DM and players work together, for a fun and epic game + story; everyone should work for the enjoyment of all other gamers. There will be consequences for actions, but let's not spend 10 - 30 minutes deciding to open a door. That's all I can think of, atm. Interested? Offer your feedback.