About the adventure A tavern floating in space? Alcohol-powered portals? A new monster-hunting guild promising wealth and glory across the realms? A sneaky trash panda blacksmith? My friend, you stumbled on a strange place to apply to be a hunter! It's a rough and deadly job with natural hazards and legendary beasts and bounties on the loose! But you and your fellow guild members have the tools and the talent to survive, right? This campaign will let you enter many strange realms and biomes as you encounter unique monsters for each contract. You will find a combination of exploration, roleplay, tactical combat, and creative design in your adventures. Additionally, there are tones from "Monster Hunter", "The Witcher", and "Pokémon"! Whether you're hunting, working at the forge, or literally making new friends, the portal to your next beastly challenge is open! Don't forget to have a drink and bring your grill! Creating your character Here are some guidelines for character creation: - You can use the character creator feature to simplify building your adventurer or start from scratch. - Stats will be determined by the standard array or rolling 4d6 and dropping the lowest die. - For newer players, I will assist in any way I can to help with character building and understanding mechanics. - You can use the rules provided in the Roll20 compendium. However, you can inquire about using other references that can be edited into your sheet as well. - If you want to jump in without all the complicated steps of making a character, Roll20 provides several premade ones you can select to start playing! I may also provide additional ones when necessary. Homebrew rules The new weapons in "Heliana's Guide" will have new weapon mastery properties. Here's a list of them: Claws: Nick Nunchucks: Sap Slingshot: Sap Tetherhook: Slow Twinblades: Graze Magitech firearms and tommybows keep the same weapon mastery properties as their regular firearm and crossbow counterparts. ----------------------- As an action, you can throw a potion of healing at a point up to 60 feet away, where the bottle smashes and spills its contents. Each creature in a 5-foot-radius Sphere centered on that point is healed as if they drank the potion. ----------------------- You can use heroic inspiration to draw from the inspiration deck and gain an additional effect in combat. LFG Listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/418736/multiversal-monster-hunters-hare-raising" rel="nofollow">https://app.roll20.net/lfg/listing/418736/multiversal-monster-hunters-hare-raising</a>