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LFP D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Gangs of Myska - Wednesday Nights 6-10 pm MT (Canada) Three Seats Open - 6th Level Game

I’m John, DM extraordinaire (over 50,000 hours on R20). Feel free to check out my profile on r20. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer, taibhsear #7908 I’ll give you a quick summary. I’m 54 and from Canada (originally from Toronto, but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game, although I have borrowed from many sources over the years. Gangs of Myska &nbsp;- The players decided they wanted to do something evil, so I decided to try an urban street gang theme. <a href="https://www.youtube.com/watch?v=eZhgDj4Avfw&amp;list=PL_r6JrdKPLFUJNzD9QHCQZXloEi4wSQ7l" rel="nofollow">https://www.youtube.com/watch?v=eZhgDj4Avfw&amp;list=PL_r6JrdKPLFUJNzD9QHCQZXloEi4wSQ7l</a> The Setting Depending on which game you join, you may be in one of many areas of Thera (the world). Most of my games have taken place on Multras, the primary human continent. Multras is divided into five portions (east, west, north, south, and central), each with its own trade language (Eastern Common, Western Common, Northern Common, Southern Common, and Central Common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries, such as France and Germany, while others are entirely unique, like the Banite Theocracy of Kallum. Still, they all have their own language and culture. The East Marches is a large archipelago located to the east of Multras, spanning approximately 2,400 miles across (encompassing 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. They rule many areas, but they are separated by vast stretches of wilderness filled with all manner of creatures, both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are primarily Sylvan elves who live off the land and strive to preserve their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships, but it does not matter, as Ardokhan has no ports, just sheer cliffs rising from the ocean floor. There is but one mundane way to travel to and from Ardokhan, and that is the great highway, a tunnel under the ocean that opens up in Southern Multras. The mountain dwarves have held the tunnel entrance for over five millennia. Flanking Ardokhan are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids, and Bruhazavo is the heart of the orc horde. While neither race controls these continents entirely, their presence is unmistakable. &nbsp; <a href="https://app.roll20.net/lfg/listing/360535/~gangs-of-myska~" rel="nofollow">https://app.roll20.net/lfg/listing/360535/~gangs-of-myska~</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The central theme is established, and the story is there, but these are elements the players choose to engage with, and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise many players. I don't care how the story unfolds; although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Players only roll secret checks if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with, while the players choose others. I play a variety of different game styles. I’m open to basically anything. If you have an idea for a campaign, don’t be afraid to present it. Rates &nbsp; Most games will cost $20 (minimum) per session, but the costs will increase for games with fewer players (fewer than 5), longer games (6+ hours), and higher-level games. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit, and we continue as long as the players wish to play. The highest we’ve reached is 22nd level.&nbsp; Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me, make sure: You are 18 or over. You’re willing to play D&amp;D for four hours or more a week. You own a microphone of decent quality. You have a Roll20 account. You have a Discord account.
Olga (Mercutio) Munchdirger (51) -The crown jewel of her peers, Olga was once in love with Malte Wesburg and accepted his offer of marriage before her father arranged a lucrative union with Johann. She still pines for Malte and often dances with him whenever they attend the same events. She is still a stunning woman.