I'm trying to run a super simple script to test out the mod making api.  log('Starting');
on('ready',function(){
  log('Ready.');
});  This is what I get in the Mod Output Console after it running it for a few hours:  "Starting" "Loading character sheet data..." "Starting webworker script..." "Loading 1099 translation strings to worker..." "Starting webworker script..." "Loading 1099 translation strings to worker..." "Starting webworker script..." "Loading 1099 translation strings to worker..." "%cRoll20 Kingmaker Module log| kScaffold Loaded" "Roll20 Environment: Web" "Starting" "Loading character sheet data..." "Starting webworker script..." "Loading 1099 translation strings to worker..." "Starting webworker script..." "Loading 1099 translation strings to worker..." "Starting webworker script..." "Loading 1099 translation strings to worker..." "%cRoll20 Kingmaker Module log| kScaffold Loaded" "Roll20 Environment: Web" etc.etc.  Info:   Pro account  2014 character sheet  Not Jumpgate  No mods enabled, just this 1 script.   Questions:   When will it finally hit the 'ready' event?  Why does it keep mentioning kScaffold Loaded?  Why would it keep printing out my 'Starting' console log? Is the main runner reloading my untitled.js each time it loads tasks to the workers? That seems inefficient  
 
				
			 
 
