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[LFP] [D&D5e 2014] [18+] [Beginner Friendly] The Sinister Secret of Saltmarsh Saturdays 7-10pm(EST).

Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Calibri",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standardcontextual;} En garde! Saturday (starting 11/1/25) 7-10pm. Approximately 3-6 sessions. 2014 D&amp;D5e, Discord, Roll20 This adventure is designed for four to six 1st-level characters. If the characters complete both portions, they are likely to reach 3rd level. Characters will start at 2nd level, using 4d6 drop the lowest for stats/abilities, and anything from the 2014 Player's Handbbook, Sword Coast Adventurer's Guide, or Xanathar's Guide to Everything is fair game for character consideration. Background: Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. Until twenty years ago, it had been the residence of an aged alchemist of sinister reputation. Even then, locals avoided the house because of its owner's mysterious activities. Now, two decades after the unexplained disappearance of its occupant, the house has taken on an even greater air of evil and mystery. Dilapidated and long abandoned, the house presents an unwholesome appearance. Those hardy souls who have infrequently sought entry (pursuing rumors of a secret hoard of alchemical gold) all returned with naught save grim tales of decaying chambers presided over by monstrous perils. Indeed, such is the reputation of the house that the fields around it, though prime agricultural land, remain untended and rank with weeds. In recent times, there have been reports of fearsome hauntings, horrible shrieks, and eerie lights emanating from the dismal place. Now, not even the bravest of the area's denizens dare to approach the house, let alone enter it. Haul anchor, hoist your sails, and set a course for adventure! If interested, here is the link to the game listing: <a href="https://app.roll20.net/lfg/listing/432620/the-sinister-secret-of-saltmarsh" rel="nofollow">https://app.roll20.net/lfg/listing/432620/the-sinister-secret-of-saltmarsh</a>
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