Weird War II is a variant of 3rd/3.5 edition D&D that blends sci fi, magic/fantasy, and horror into an alternate WWII setting. We meet every other Sunday 7pm ET - next session is Nov 16 . The game is on Roll 20 and discord. We need 1-2 more players. Experience with 3rd/3.5 edition is helpful but not necessary. The players are a mixed group of Allied commandos in an alternate history. They landed in France on D-Day where they killed zombies and fought a Nazi wizard in a cemetery, blew up a secret weapons facility (V3 guns), and recovered the Bayeux Tapestry from the same Nazi wizard. They also have a jeep haunted by the spirit of General George Patton (KIA). They have completed advanced training with a secret Allied unit. They also operated in southern France in support of Operation Dragoon, the southern D-Day. They blew up an airfield and killed a Nazi werewolf. Currently, they are in Norway where they raided a Nazi nuclear lab and are currently sabotaging a magical tower. We have a squad NCO/combat engineer/artificer, a medic/chaplain (reskinned cleric), a Navy pilot and shaman, and a scout. Grunt is the basic character class with many specialties (engineering, radio, mechanic, etc.). We are level 7 - with 5 levels in a basic military class and 2 levels in a military or magical prestige class. Message me directly if interested. The squad just lost its resistance agent / spy (reskinned rogue) and the sniper / radioman, so those would be good slots to fill, as well as a true officer / buff support / face. There are two versions of the game, we are using the NON Savage Worlds edition. I can share a PDF of the rules. There are several supplements for North Africa, Eastern Front, and Pacific Theaters.