About me Hey there! I’m Stephen. I’ve been playing and DMing tabletop RPGs for about 12 years, ever since I jumped behind the screen just a week after my very first game. I’m 41, and I live in Germany with my wife and dog.
My campaigns take place in a deeply developed homebrew world filled with myth, mystery, and consequence. I love crafting stories that feel cinematic and emotionally resonant , where player choices have real consequences
I’m known for creating immersive, character-driven experiences that blend dramatic storytelling, layered lore, and tactical, high-stakes encounters.
If you’re looking for a DM who values narrative weight, meaningful roleplay, and battles that feel alive, you’ll feel right at home at my table. How I run my games
My worlds are deep, dangerous, and alive, rich with lore, history, and consequence. Every game is roleplay-heavy, character-driven, and designed to feel like a living, breathing sandbox where your choices truly matter.
You’ll find a DM who works with you. You’ll have the space to dig deep into your character. No railroads, no rushing from scene to scene. The story unfolds at your pace, shaped by your choices and the bonds you forge along the way.
The world is deadly, life is cheap, and survival means something. There’s no plot armor here: every victory, loss, and moral choice leaves its mark.
What I don’t do:
I don’t do character voices. Instead, I build real NPCs with believable motives and emotional depth.
I don’t run easy games. You’ll earn every triumph.
I don’t rules-lawyer mid-session. I make a call and we keep the story moving. Happy to chat after a game, but the focus stays on immersion.
I won’t point giant arrows at what to do next , this is a true sandbox. The world continues with or without you. About the adventure
In the world of Titus, gods once walked among mortals — until the heavens fell silent. Kingdoms rise and crumble on the echoes of divine absence, while old powers stir beneath the earth, clawing their way back into relevance. The world is vast, dangerous, and alive with consequence. Every decision, every alliance, and every betrayal shapes the fate of more than just your party — it shapes the balance of a world teetering between ruin and rebirth.
This campaign is built for players who love story-driven adventures, meaningful roleplay, and a living sandbox that reacts to their choices. You’ll find plenty of time to interact in-character, forge bonds (or rivalries), and explore how your heroes fit into a world scarred by history. Combat is tactical and challenging — when battle comes, it feels weighty and earned — but the heart of this game lies in who your characters are and what they stand for.
You’ll encounter homebrewed monsters, rewritten legends, and NPCs with depth and motives of their own. Expect the unexpected — the world won’t wait for you, and no creature, god, or king is bound to behave as the books predict.
If you’re looking for a campaign where story and consequence matter, where the rules serve the narrative rather than cage it, and where your choices echo through a mythic world on the brink of change.
Welcome to the Titus Saga Twenty years have passed since the Father of Order, Titus, abandoned the heavens — and the world has not known peace since. His priests lost their power, his temples fell, and the faithful were hunted by the followers of Meristophenes, the Mother of Chaos. Moth Na Ghor is now a fractured realm, where every nation clings to survival, faith, or greed. Some still pray for Titus’s return; others curse his name and turn to darker gods — or none at all.
In the Holy Krevlan Empire, marble towers gleam above chained laborers, while philosophers rule by night in the Trillian Isles, hiring mercenaries and selling loyalty to the highest bidder. Across the sea, the savage tribes of Vint slaughter any who wield magic, while the Republic of Brea struggles to hold its freedom against hungry neighbors. In the burning deserts of Malan, scorpion riders guard the forges that craft the world’s deadliest steel, and the shadowed halls of Rylora reek of poison, intrigue, and royal paranoia.
Yet amid this chaos, power still stirs — ancient, divine, and forbidden. The Arch Priest of Sabintas whispers that all order must fall. The King of Illgar La’see clings to life, his death certain to ignite a holy war. And somewhere beyond the veil of mortal understanding, the silence of Titus endures — an unanswered prayer echoing across a world that has forgotten what balance truly means.
Tools, Tech & Miscellaneous We will use roll20 as our VTT but discord for voice and audio. All the groups I run use both video and voice. I know this will rule a lot of people out, but I have found we just have a better dynamic when you can see the people you are playing with. We will use D&D beyond for character sheets with the beyond20 chrome extension to link D&D beyond and roll20 together Payment is made via the startplaying.games platform This game is open to everyone from beginners to forever Dms. I will not tolerate any bigotry of any kind. You will find the listing for the game on roll20 here: Roll20 Listing Startplaying.games profile link here: StartPlaying.games link This game will require payment to the Game Master at a rate of $60 per person per session paid via startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.