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LFP - D&D 5e [GMT-Timezone]

1413207533

Edited 1415277448
Hey guys. I'm currently putting together a 5e D&D campaign that I'll be hosting on roll20. This thread is gonna be a pretty massive wall of text with information about that, so you can see what this campaign is going to be about and judge if you're interested in that or not and so that I can see if you have the attention span necessary to read through the post. While not foolproof, this has proven to be somewhat effective at weeding out people that just randomly sign up for campaigns and never actually show up or lack the commitment (which, believe it or not, does happen quite a bit). The Cliff Notes So, okay, let's get to it. In a nutshell, what I'm aiming to do is a somewhat more freeform version of kingmaker which some of you might know from pathfinder. I'm probably going to run this with 4 people, which will give everyone ample time in the spotlight. Personally I don't care if you have previous roleplaying experience or any experience with this edition specifically, as long as you're willing to put some effort into picking it up. Overall, this will strive to be fairly player driven, I'm going to rely on you guys to provide hooks for sidequests and such as based on your characters. So if you're only looking to consume content created by the DM, this might not be for you. If you've watched RollPlay Dungeon World on itmeJP's channel, this is along the lines of what I'm aiming for in terms of player involvement. Someone asked about how long this will run. That depends on the players about as much as it does on me. I have no set end for this in mind, but it's potentially a campaign that goes from 1 to 20. So definetly not a one-shot. Currently we're looking to play on Sundays at about 2 or 3 pm GMT+1 , I expect sessions to be about 3-4 hours, kinda depending on how things go and where we hit a good stopping point. I *might* have to move the day in november, but that is unfortunately not something I can say for certain right now as the reasons for this are beyond my control. We will be using Skype for voice chat. While everything has it's pros and cons, I've been using skype for a while now and I've got all my other roll20 peeps in there so I'll stick with that. The campaign … will be set on the western border of the duchy of Vestis. The setting is quite similar to what you might be familiar with from the forgotten realms or lord of the rings in terms of what exists and what does not exist, as far as magic and technology goes. Magic and magical weapons are quite rare. The duchy is currently at war, which rages along the eastern border. The drawn out conflict has sapped the duchy's ressources severely and in an attempt to secure the eastern border (which is mostly unexplored wilderness from whence monsters frequently wander into the duchy and cause trouble), the duke had several outposts established there a while ago. However, during the last couple of months, nobody has heard anything from the outposts, the birds stopped coming in, messengers sent have not returned. Normally, the duke would send a detachment from one of his legions to deal with the problem (assuming there is a problem, which seems quite likely), but as the army is otherwise engaged, the duke has put out a call for adventurers, to discover the fate of the outposts, reestablish them (and make sure they can be self-sufficient) if they are destroyed and generally pacify the region to the west. In return, the leaders of the successful expeditions will be rewarded with a patent of nobility and be allowed to rule the area they are responsible as a new noble house under the duke. Smarter characters might be able to figure out that this is a pretty sweet deal for the duke, and not quite as sweet for the adventurers are are free to draw whatever conclusion they wish from that. :) And that is basically as far as we're gonna go in terms of railroading. Beyond that, it'll be up to you guys to figure out how to get this done. What does an outpost even need? How are you gonna get that if you aren't loaded with money? The campaign itself will (try to) be mostly player driven. For one, I'll have a series of questions for each character that will lend themselves for character specific sidequest and encounters and every player is free to add to that. Basically I'm going to outsource part of the hard work to my players because I'm quite lazy when you get down to it. For example, one of you might have heard of an ancient sword that is buried in the general area of where the Duke of Vestis wants you to go and you're along for that as much as for the actual job, maybe even a little more. But we're gonna stop with the player involvement at that level, if this item exists and the exact stats it has is something I'll make up myself. No +10 holy avenger of vorpalness for you guys, sorry. ;) As for the quests themselves... The problems or obstacles I will present you with, will rarely have a solution planned out. I will use "fronts" which you may or may not be familiar with from other systems. Stuff simply happens in the world and if people don't stop it or interact with it, it just progresses as it would. Time waits for no one. Some things can simply be resolved by punching them, but I'm not going to attempt to balance everything in a way so that it can be solved by brute force. If there is a dragon sitting in cave, it might be virtually impossible to fight it and live to tell the tale. Maybe there is an army of 250 orcs on the march that you happen to see. Also probably not the best thing to fight directly. Small tribe of rambunctious goblins? Can probably be dealt with forcibly. Might have other solutions as well, but should be punchable.I guess what I'm trying to say is: not everything is easily hack and slashable. House Rules I'm gonna houserule a few things and I'm willing to listen to suggestions from players, but I'm not making any promises here. Overall I'm wanting to have just a little bit more realism than vanilla 5e provides, some of the things they do just seem a little too far fetched to me. I'll give you a few examples down here so you can judge if this is a dealbreaker for you or not. Overall I'm probably going to change things in favor of the players more than I will change things „against“ them. One thing I already know that I will change is non-lethal damage. Taking someone alive will be more difficult than killing them, if that person is not surrendering. No randomly declaring that the crossbow bolt you fired at someone was somehow non-lethal. It's probably going to be something like attack at -5 with a sharp weapon („flat of the blade“), -2 with a blunt weapon and impossible to deal non-lethal damage with piercing weapons. Sorry, I just don't see any way to knock someone out by launching a crossbow bolt at them. I'm also thinking about requiring crits to be confirmed (similar to 3.5 or pathfinder) because I find they usually work against the party much more than in favor. Especially at low to mid levels, a lot of monsters can one-shot even fighters or barbarians if they crit and don't roll below average. This I am probably going to leave up to the players because I don't really care much if one of my monsters gets randomly one-shot, I can always make another monster. I might look at and change a few other things that I feel disadvantage players unfairly or make large parts of their options incredibly unattractive (paladin + concentration spells leap to mind). Character and Party Creation We're going to use 4d6k3 (roll a d6 four times and keep the 3 best results) to generate characters. Evil aligments are barred and on top of that, I'd like all the players to get together and discuss the party as a whole before we actually get going. This probably isn't necessary, but recent experiences have taught me to be better safe than sorry on this. Just to make sure everyone is on the same page and we don't discover that we have two diametrically opposed characters 3 sessions in and we can only resolve it by one guy killing another guy. Trust me, 5e is plenty deadly without the party killing each other. I can handle that just fine, thank you very much. ;) If you wish to be a race that is not currently part of the released content we might be able to work those in, but I'd like to reserve final judgement on that and it's not going to be more powerful than what already exists, this would be mostly for flavor. As far as background and stuff like that is confirmed, we can either use what's in the book or we can make something up as we roll for stats. Generally, I'm probably going to be fine with everything that is done for flavor and roleplaying reasons, not so much with things that are done for powergamey reasons. ;) I'm currently considering two options on how to actually start out: One option is to start at level 3, which funny enough, is actually the level the creators of 5e expect people to start out at eventually. This option is going to assume that all the characters know each other already and have successfully completed a mission for the duke already which is why he trusts them with the current mission. The other is to actually play the mission where the party got to know each other and start everyone at level 1 for that. This might be fun because the outcome of this mission is going to play into the longer campaign in some way. :) Once this initial job is complete everyone will in all likelyhood be level 3 and ready to take on the dangers of the wild. Tokens and Stuff As this has put off some people in the past, I feel I need to make special mention of this. I will rarely, if ever, use battlemaps and tokens. I feel they don't work well for how I want to run games and that's really all the reason The time spent drawing out maps and tokens for encounters I do not want to railroad anyone into is time I would rather spend otherwise. If players wish to map out their course through a dungeon, I'll switch the map over to a blank page where things can be sketched out roughly, but for combat we'll use the power of our brains to figure out where everything is. Time and Date The campaign is going to take place in a GMT-friendly timeslot. Sunday in the afternoon (around 2pm GMT+1). How to apply for a spot If you managed to read through the wall of text: Congratulations! Feel free to drop me a PM or leave a message here with any information about yourself and your roleplaying experiences and preferences and anything else that you feel I should know. A pretty good way of doing this is to put yourself in my shoes. If you were hosting this, what would you want to know about your players. Then write that and put it somewhere I can find it. If you have questions feel free to include them in the PM or a post here. If I forgot something relevant I'll update this post. Disclaimer: If this is anything like the last campaigns I hosted or played in, there will be many more applications than spots. This isn't going to be first come, first serve, I'll try to allocate spots on who I believe fits best.
I like the idea your working towards. I was trying to acheive something similar before. What days do you have in mind ?
Complete Newbie here. Read through basic rules and such but no practical experience. I like the idea of the game, so I would be interested in taking up a spot. Is this a one time thing, or a repeat occurrence campaign? i would be starting work soon, so i do not know if can make the entire campaign. PM me, or update the post. Thx buddy
Greetings! After reading through the text, I'd be more than interested in joining. I'm fairly new to D&D, but i'm rapidly gaining experience (Through enjoying play) and by reading through the PHB. I'd be more than happy to start at either level 1 or 3 and make friends with the rest of the group. Personally, I don't mind playing any class, so I usually fit in well with an established group, or being the flexible one in a newly formed one. I'm pretty much free on all days, living in the UK (So we're similarly timed), except on Saturdays. Sending this as a PM too, And hoping to hear from you soon; Wade.
Hello! I love the idea about fixing an outpost because i am already starting to think about features it is going to need. I really like the way you involve the player's into the planes of faerun ( My current DM is not really so great in creating his own player-involved content ) and i would be more then happy join and give my own input in creating the story. Recently i've join a "Lost Mines of Phandelver" campaign with a few friends and i really started to enjoy D&D. I've been only playing for three weeks now on sundays and everytime the session ended i felt sad because i had to wait until the next sunday :'( . I look forward to playing a charismatic character to make the most use of my "business" aspect of myself. I can play from 6pm (GMT+1) on every weekday but i'm afraid i can't play during the weekend because i work on saturday and i am in another campaign on sunday. Also, i have a small question about something you didn't mention in the post: are you going to use skype or teamspeak to communicate with the players? I just want to be sure that eveyone is able to communicate with voice because that makes the story way more fun. That's all i have to say, i hope you'll find good players for you campaign(s)! Quincy
Thanks to everyone who applied so far. I've picked up two players already (both of whom rolled *amazing* stats. grumble grumble. salty DM is salty already. why are my characters never this epic?), but don't let that stop you from posting or PMing me, we still have two or three more spots to go. Let me put a few bits of update right here and I'll also edit the first post: Currently we're looking to play on Sundays at about 2 or 3 pm GMT+1 , I expect sessions to be about 3-4 hours, kinda depending on how things go and where we hit a good stopping point. We will be using Skype for voice chat. While everything has it's pros and cons, I've been using skype for a while now and I've got all my other roll20 peeps in there so I'll stick with that.
Hey Fishy, this campaign sounds pretty awesome, I'd love to take part if you've still got some space. I live in the UK so whether you go for Sunday, as looks to be the case, or after 18:00 on a weekday the time works perfectly for me. I've got a decent bit of general roleplay experience and I've run through enough short 5e one-shots (and an ongoing campaign) that I have a pretty good understanding of the new 5e rules. I like a good mix of RP and combat (maybe leaning a little towards RP) which sounds spot on to what you’re doing and the fact that the players are trying to build and defend a settlement and branch out from there. As far as starting level goes, I'd be happy to start at either lv 1 or 3 whichever you and the rest of the group prefers.
As of now, we've got 4 players signed up. Thanks to everyone else who applied, there were so many of you that I will probably not get back to each of you in a pm, sorry about that. If another spot opens up I'll send out a PM to the people that applied or make another post here.