<a href="https://marketplace.roll20.net/browse/gameaddon/40365" rel="nofollow">https://marketplace.roll20.net/browse/gameaddon/40365</a> A 5e fantasy adventure for rebellious heroes of 17th to 18th level An Age of Reason. An Age of Darkness. The Obscurati have won. Across the world, people's minds turn to rationality and industriousness—ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great Eclipse begin to arise. Thoughts in crowds begin to link into great hiveminds, subsuming free will and even manifesting as monsters. Ancient titans long subdued by the old ways of magic awake and contend for their land. And the sun and stars themselves have vanished, save for an ominous nebula shaped like two crushing gears, which grows slowly closer day by day. Only the nation of Risur resists the Ob's control, and its people look to the party for salvation. Will they be able to defend their homeland and thwart the Obscurati's plans to unify all civilization, before those efforts awaken an all-consuming horror: a Godmind? In Godmind the PCs will: Learn how the new world of ruin works Turn back rampaging primordial titans of the forest, plains, ocean, and earth Escape an overwhelming naval attack in a new airship Fly into an enemy city falling Fight an otherworldly creature in a mindscape and the real world