I am considering a Pro Subscription in order to have access to the Modding API, but I am both intimidated by the prospect of learning how to do it, and also unsure on the whole if it can even do what I would like to achieve with it I would like to use these tools in helping to run a campaign inspired by Pokemon Mystery Dungeon, and a lot of the randomly generated dungeon crawling would be significantly easier and I could automate certain aspects of it. I think my list of priorities are as follows: -When a player token passes over a specific tile, such as invisible tokens designating where a room is considered "entered", other tokens go from the GM layer to the Tokens layer. For example, items and enemies and stuff like that inside of a room become visible -When a player token moves over a token meant to represent an item, the item token is deleted and a message is sent in chat -When a player token passes over a token acting as an invisible trap on the floor, the trap becomes visible (going from the GM layer to the Token layer) and displays a message in chat -Under certain circumstances, if players are moving with arrow keys and have their token selected, deselect their token to give them pause -When a player is moving their token with the arrow keys, the camera moves an appropriate amount in order to follow their token Sorry if this is a lot to ask about all at once. But if some of, all of, or none of these are possible I would love to know before I commit to anything. Thank you so much!