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Ideas to show Daggerheart Fear Counter

What would be the best way to add a Daggerheart Fear Counter without an API script? So far the only ways I've experimented with is by having an invisible token and its HP bar indicate the amount of fear, or have a token in the turn order with the current number of it. But is there better ways to do this? The only solutions I've found use API scripts which I don't have access to, feel free to put any ideas.
1763753026

Edited 1763753436
Gold
Forum Champion
The 2 methods you have, are pretty good. What's the downside of either, for you?  I think the downsides might be... if you don't want to keep the Turn Tracker open all the time (because it takes up screen real estate).... Or with the Token you have to keep moving that token to whatever Map-Page the players are seeing.  Another non-API method is: Create a Rollable Table Token (aka Multi-sided token). However this method has the same downsides as using an invisible-token with HP bar. You have to keep the multisided token in-view; and you have to use Choose Side to change the Fear to a different number.  Another non-API method is: Create an Attribute (called Feartracker or something like that) on a Character (just put it on 1 character), and create a Macro to report that Attribute into chat. With this method you could add the Attribute onto just 1 of the PC's, and Query it via their Token.  Name of the Macro button label: "Report the Fear Counter" Contents of the Macro code: The party has @{Selected|Feartracker} fear points!  Then it's up to you whether to grant this Macro to everyone, or keep it for yourself the GM to trigger at will.  But the downside of this method is similar, you have to change that Attribute stat to keep up with their current fear level. To make this slightly easier you could set the Feartracker attribute as 1 of the 4 bubbles/bars on the 1 PC. I think the advantage of this last method is, since you can store the attribute/data/number on a PC token, therefore you don't need to keep carrying around a separate token for this.  Addendum: However I'm not sure of how the Attribute method would work if the game uses Demiplane character sheets. I do not know if a custom attribute can be added on that or not. 
1763768603

Edited 1763768656
Roded
Plus
I have also tried a multi-sided token, but I think the downsides is as you say in some of the possible solutions the multi step process in order to change the result of the tracker. I also tried the character sheet but gave up admitedly since I wasn't sure how exactly I could get the macro working and the main idea is to have a resource ability for it and also it wouldn't be visible to the players unless I hit or they hit the button to show much fear the GM would be holding. So in summary, I'm trying to see if a visible fear tracker (with the least amount of multisteps to update the score) is feasible without API. Gold said: The 2 methods you have, are pretty good. What's the downside of either, for you?  I think the downsides might be... if you don't want to keep the Turn Tracker open all the time (because it takes up screen real estate).... Or with the Token you have to keep moving that token to whatever Map-Page the players are seeing.  Another non-API method is: Create a Rollable Table Token (aka Multi-sided token). However this method has the same downsides as using an invisible-token with HP bar. You have to keep the multisided token in-view; and you have to use Choose Side to change the Fear to a different number.  Another non-API method is: Create an Attribute (called Feartracker or something like that) on a Character (just put it on 1 character), and create a Macro to report that Attribute into chat. With this method you could add the Attribute onto just 1 of the PC's, and Query it via their Token.  Name of the Macro button label: "Report the Fear Counter" Contents of the Macro code: The party has @{Selected|Feartracker} fear points!  Then it's up to you whether to grant this Macro to everyone, or keep it for yourself the GM to trigger at will.  But the downside of this method is similar, you have to change that Attribute stat to keep up with their current fear level. To make this slightly easier you could set the Feartracker attribute as 1 of the 4 bubbles/bars on the 1 PC. I think the advantage of this last method is, since you can store the attribute/data/number on a PC token, therefore you don't need to keep carrying around a separate token for this.  Addendum: However I'm not sure of how the Attribute method would work if the game uses Demiplane character sheets. I do not know if a custom attribute can be added on that or not. 
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Edited 1763769751
Andrew R.
Pro
Sheet Author
In my The One Ring 2e games I have a Fellowship counter and an Eye Awareness counter. They’re the Default Token for 2 Character Sheets, Fellowship has the green bar linked to hope and Eye Awareness has the red bar linked to hate .  I can just drag them to any Map page I need them on, updating any of them updates them all. Easy! 
When you're using the turn tracker, are you doing the thing where you add a custom item with a +1 for the round calculation? I feel like this is nice because you can just go to the next turn to add 1 and go to previous turn to remove 1. As seen in this short&nbsp; <a href="https://www.youtube.com/shorts/PoWgZ9h9SX8" rel="nofollow">https://www.youtube.com/shorts/PoWgZ9h9SX8</a> &nbsp; One other way that is interesting is creating a custom deck with only 1 card in it. Then you set the deck to allow infinite cards and each time you gain a fear you just drag a card from the deck to your name in the bottom left to "deal" the card to you. It's a little annoying removing one card from your hand though.
1763794363
Ralph
Pro
Marketplace Creator
I found this highly effective and use it in my games:&nbsp; Daggerheart Fear Tracker Version 2.0