
I am currently working to make a map of Cragmaw Hideout. What is the favored method of running players through a map such as this (and future maps in the module)? I am wanting it to be as fun and "cool" as possible, since I will be trying to introduce new players to the game. What way looks the most pleasing to the eye? Is it best to use Dynamic Lightning and roughly trace the walls, or is it better to go with Fog of War and reveal it as the game progresses? Dynamic Lighting is a great concept, but for some reason it looks a bit ugly to me when put into practice. This also might just be my rough drawing skills. I also may be over-thinking this, but since such quality maps are available, I really wanted my use of them to be just as high quality if that makes any sense.