WARNING: I have a part time job so I may not be able to make it some days, I usually work 1-3 days a week at varying hours but the days are random. Hello, this is a listing for some Daggerheart campaigns set in a homebrew world of my making, and one set in Faerun. While this is a listing for a longer form campaign, I was also going to start us at level 1 and make our way to 10 so we can learn the rules together and still enjoy a story, the characters, and their shenanigans to the fullest while not feeling confined to a shorter game. This game would use Discord for voices and Roll20 for the game, the game will go for about 3 hours, and there will be a 15 minute break in the middle of the game. Below this you will find a blurb about the game, and below that you will find the finer details about the game like applications, out of game rules, session 0 info, the campaign frame, safety tools, ect. I HOPE we can roll some dice together, and fend off whatever FEARful monsters may come our way. Welcome to Dray’Vacill, a land full of polarizing factions who try to circumvent each other, mutated dire creatures that stalk humanity as their prey, keeps and castles infested with cultists and monsters who whisper of shadowy lords, and lingering scars from previous wars and political machinations that cause strife years later. With such grim titles you probably wonder why do people like the Naren hunt dire beast in the forest protected by The Rootbound Concordant despite warnings, why do the mages of The Gorgonis Conclave always push the boundaries of reality when studying magic even when it causes magical anomalies, why do people foolishly throw their lives away to hunt for the fabled hidden city of Keth in The Valley of Shadow only to never to be seen again, and why does that one guy at the tavern never put down a cup of ale? Because in their minds is a question that lingers in every soul crafted by the gods. What if? What if this Naren hunt is the one that brings glory to the tribe? What if this experiment leads to a new magical renaissance like the one that led humanity to its greatest heights? What if we were the ones who found this hidden city and its treasure? And what if we could beat the tavern's record for most mugs of ale drunk in one night? But there is a darker side to that question. What if the crime families of Vesmir regained their lost power, what if The Blooded Bound overthrew The Trivalian Empire, what if the people of The Elderharth Forest try to attack the north again, and what if the bartender cuts the man off before he could achieve the record? Over the years both slides have asked this question, and what started as a dream became a historic event. But perhaps these conflicts and dangers are why you chose adventure. Are you a researcher of your people and wish to write an ancient wrong, a warrior who defeats monsters that plague your nightmares, a sly figure who clings to shadows to enlarge your coin purse, or are you the guy at the tavern trying to beat its record? Whatever you may be and whatever your goals are you must first answer, what if. Game 1 (The Faerun one) Date & Time: Friday 4PM Central Time Cost: 15$ Per Game Seats Taken: 0/6 Link: <a href="https://app.roll20.net/lfg/listing/435136/daggerheart-faerun-awaits" rel="nofollow">https://app.roll20.net/lfg/listing/435136/daggerheart-faerun-awaits</a> Game 2 Date & Time: Sunday 4PM Central Time Cost: 15$ Per Game Seats Taken: 0/6 Link: <a href="https://app.roll20.net/lfg/listing/435217/drayvacill-forge-history" rel="nofollow">https://app.roll20.net/lfg/listing/435217/drayvacill-forge-history</a> Game 3 Date & Time: Wednesday 8PM Central Time Cost: 15$ Per Game Seats Taken: 0/6 Link: <a href="https://app.roll20.net/lfg/listing/435231/drayvacill-forge-history" rel="nofollow">https://app.roll20.net/lfg/listing/435231/drayvacill-forge-history</a> Game 4 Date & Time: Friday 12PM Central Time Cost: 15$ Per Game Seats Taken: 0/6 Link: <a href="https://app.roll20.net/lfg/listing/435234/drayvacill-forge-history" rel="nofollow">https://app.roll20.net/lfg/listing/435234/drayvacill-forge-history</a>