The lack of Sub-Layers. So
currently from what I can see, the current layer system really doesn't work with maps that have more than one layer. Good examples are like how there is no way of making more lighting
layers for lighting walls or needing to double the map size because of added floor layers. They all seem to be on the same level which
causes some problems like towers not being able to see pass walls they
are on or houses needing an extra map of the same house but only the second floor which needs makes the map size twice as big. Here an example of one of my custom maps. As
you can see, my walls are "on the same level" as my towers. However due
to not having any sub-layers there is no way of making them not
overlap. So it seems that my walls are the same height as my towers. This is also a problem for the other layers as well. Fix: Really
this could go for the other layers as well. I would love to see a
sub-layer list system added as currently the only the options is to have
an object/wall be up down of another wall/object and really that
doesn't work for lighting walls since they are "on the same level". If
we had a sub-layering system then things like this would be fix. Each layer will be like a zone, with it own Tokens/Dm Area/Map/Lighting/Foreground. So for example (Using my map here as the reference): Layer1 - (Map) Ground, Tents + Stuff / (Lighting) Main walls + Tower based walls / (Tokens) Player on the ground Layer2
- (Map) Tower floors + Tower items / (Lighting) One way walls / rails /
(Tokens) Guards / (Foreground) The roof of the tower so player in the
tower can see what inside And much like how the foreground works,
you can send your tokens up or down a layer to which those tokens will
only interact with items of that layer. This may also solve the
issue of foreground items not allowing player tokens to be on top of
them, like roofs or crows nest on boats. Please let this get attention as I really do think that this would make DM's and Map makers life's 10x better in the long run. It would: 1. Make the idea of layers as a whole more easier to understand and work with. 2.
Make simple maps like this one (Mine) not need an extra map for extra towers/floors layers which can cause the overall "map" size to double. 3. The
current layer system imo is old and outdated, as their is no way of
knowing where an object is on the map's layer hierarchy. This will at
least give way to having an object listing to show where the objects are
on their layer hierarchy. Here a reference for what the sub-layer system can look like (Image from Inkarnate, love their layering system)