Hard oaths. No easy choices. Real consequences. You begin at the gallows, rope on your necks, the crowd watching.  The Sevenfold Realm has no king. It never did. Power sits with councils, oaths, and whoever is willing to enforce them with steel. Seven Regents rule seven lands. They do not trust each other. They do not need to. Fear keeps things in place. Their banners hang together in the Capital as a warning to all those who would dare to go against them. The gods exist. They are distant and rarely kind. They shaped the world and walked away. Priests manage what is left. Faith here is controlled. Miracles are treated as problems, not gifts. When the gods intervene, people brace for fallout. There is an eighth name no one says. Most learn it young. Most learn to shut up about it fast. Magic is regulated. If you are born with it, you are taken to the Towers. Your name is written down. Your power is measured. Your debt is recorded. You leave something behind. Everyone does. The Inquisition makes sure no one forgets. Unwatched magic is heresy. Punishment is public. Fire is efficient. History is curated. Bards are witnesses, not entertainers. They decide what is remembered and what disappears. If your deeds are not sung, they might as well not have happened. If a lie is sung, it only lasts until the bard is silenced. Nobles play nice. Criminals keep their distance. The Regents listen. Life is narrow. You work. You pay. Bells ring for births, deaths, and executions with the same dull sound. Justice is quick and visible. Trials happen. Steel usually decides. Hanging is common.This is where you live. You start at the gallows. Rope tight. Wood creaking. A crowd watching. Some bored. Some pleased. Most just glad it is not them. The charge has been read. Fairness is irrelevant now. Why you are here is up to you. Theft. Desertion. Heresy. Murder. An oath broken. An oath kept too long. Maybe you were inconvenient. In this Realm, that is enough. The bell is raised. The executioner waits. Someone nearby is listening and deciding whether you will be remembered. This is not a story about heroes. About the DM: Hey there! I’m Stephen. I’ve been playing and DMing tabletop RPGs for about 12 years, ever since I jumped behind the screen just a week after my very first game. I’m 41, and I live in Germany with my wife and dog. My campaigns take place in a deeply developed homebrew world filled with myth, mystery, and consequence. I love crafting stories that feel cinematic and emotionally resonant , where player choices have real consequences I’m known for creating immersive, character-driven experiences that blend dramatic storytelling, layered lore, and tactical, high-stakes encounters. If you’re looking for a DM who values narrative weight, meaningful roleplay, and battles that feel alive, you’ll feel right at home at my table. How I run my game: My worlds are deep, dangerous, and alive, rich with lore, history, and consequence. Every game is roleplay-heavy, character-driven, and designed to feel like a living, breathing sandbox where your choices truly matter. You’ll find a DM who works with you. You’ll have the space to dig deep into your character. No railroads, no rushing from scene to scene. The story unfolds at your pace, shaped by your choices and the bonds you forge along the way. The world is deadly, life is cheap, and survival means something. There’s no plot armor here: every victory, loss, and moral choice leaves its mark. What I don’t do: I don’t do character voices. Instead, I build real NPCs with believable motives and emotional depth. I don’t run easy games. You’ll earn every triumph. I don’t rules-lawyer mid-session. I make a call and we keep the story moving. Happy to chat after a game, but the focus stays on immersion. I won’t point giant arrows at what to do next , this is a true sandbox. The world continues with or without you. About the game This campaign will run from level 5 to level Stats will be rolled. 4d6 drop the lowest. You need to have a minimum of 2 15's. We will roll during session 0 You will need a camera, a microphone and a stable internet connection We will use roll20 as our VTT, Discord to communicate and D&D beeyond for character creation Death is real, and it is likely. If you fight monsters, they will act like monsters. Creatures that hunt for food will try to kill you whether you are conscious or not. Enemies who want you dead will make sure you stay dead. A mercenary collecting a bounty will not walk away from an unconscious target. They will finish the job. Enemies who want you dead will make sure you stay dead. A mercenary collecting a bounty will not walk away from an unconscious target. They will finish the job. There is one banned spell. Silvery Barbs. Drinking a potion is a bonus action. Falling unconscious has consequences. The first time you drop to 0 HP after a long rest, nothing special happens. You go down as normal. Each additional time you hit 0 HP before completing a long rest, you gain one Wound Marker. Each Wound Marker gives a minus one penalty to death saving throws. They stack. Only one Wound Marker can be removed per long rest. Magical healing does not remove them. The first time you drop to 0 HP after a long rest, nothing special happens. You go down as normal. Each additional time you hit 0 HP before completing a long rest, you gain one Wound Marker. Each Wound Marker gives a minus one penalty to death saving throws. They stack. Only one Wound Marker can be removed per long rest. Magical healing does not remove them. I am human. The players are human. Mistakes happen. When I make a ruling at the table, it stands in the moment so the game can keep moving. We can talk it through after the session. I do not always follow 5e rules exactly. I will bend rules for players when it improves the experience, and I reserve the same right to increase tension and keep the game sharp. This is a sandbox.There are many things you can do and many threads you can pull. You will not be able to do everything. Choosing one path means leaving another behind. The world does not wait. If you ignore something or walk away, events will continue without you.   Payment Notice: This game will require payment to the Game Master at a rate of $30 per person per session via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Join here:  The Sevenfold Realm