Hard oaths. No easy choices. Real consequences.
You begin at the gallows, rope on your necks, the crowd watching.
The Sevenfold Realm has no king. It never did. Power sits with councils,
oaths, and whoever is willing to enforce them with steel. Seven Regents rule
seven lands. They do not trust each other. They do not need to. Fear keeps
things in place. Their banners hang together in the Capital as a warning to all
those who would dare to go against them.
The gods exist. They are distant and rarely kind. They shaped the world and
walked away. Priests manage what is left. Faith here is controlled. Miracles
are treated as problems, not gifts. When the gods intervene, people brace for
fallout. There is an eighth name no one says. Most learn it young. Most learn
to shut up about it fast.
Magic is regulated. If you are born with it, you are taken to the Towers. Your
name is written down. Your power is measured. Your debt is recorded. You leave
something behind. Everyone does. The Inquisition makes sure no one forgets.
Unwatched magic is heresy. Punishment is public. Fire is efficient.
History is curated. Bards are witnesses, not entertainers. They decide what is
remembered and what disappears. If your deeds are not sung, they might as well
not have happened. If a lie is sung, it only lasts until the bard is silenced.
Nobles play nice. Criminals keep their distance. The Regents listen.
Life is narrow. You work. You pay. Bells ring for births, deaths, and
executions with the same dull sound. Justice is quick and visible. Trials
happen. Steel usually decides. Hanging is common.This is where you live.
You start at the gallows. Rope tight. Wood creaking. A crowd watching. Some
bored. Some pleased. Most just glad it is not them. The charge has been read.
Fairness is irrelevant now.
Why you are here is up to you. Theft. Desertion. Heresy. Murder. An oath
broken. An oath kept too long. Maybe you were inconvenient. In this Realm, that
is enough.
The bell is raised. The executioner waits. Someone nearby is listening and
deciding whether you will be remembered.
This is not a story about heroes. About the DM:
Hey there! I’m Stephen. I’ve been playing and DMing tabletop RPGs for about 12
years, ever since I jumped behind the screen just a week after my very first
game. I’m 41, and I live in Germany with my wife and dog. My campaigns take
place in a deeply developed homebrew world filled with myth, mystery, and
consequence. I love crafting stories that feel cinematic and emotionally
resonant , where player choices have real consequences I’m known for creating
immersive, character-driven experiences that blend dramatic storytelling,
layered lore, and tactical, high-stakes encounters. If you’re looking for a DM
who values narrative weight, meaningful roleplay, and battles that feel alive,
you’ll feel right at home at my table.
How I run my game:
My worlds are deep, dangerous, and alive, rich with lore, history, and
consequence. Every game is roleplay-heavy, character-driven, and designed to
feel like a living, breathing sandbox where your choices truly matter. You’ll
find a DM who works with you. You’ll have the space to dig deep into your
character. No railroads, no rushing from scene to scene. The story unfolds at
your pace, shaped by your choices and the bonds you forge along the way. The
world is deadly, life is cheap, and survival means something. There’s no plot
armor here: every victory, loss, and moral choice leaves its mark. What I don’t
do: I don’t do character voices. Instead, I build real NPCs with believable
motives and emotional depth. I don’t run easy games. You’ll earn every triumph.
I don’t rules-lawyer mid-session. I make a call and we keep the story moving.
Happy to chat after a game, but the focus stays on immersion. I won’t point
giant arrows at what to do next , this is a true sandbox. The world continues
with or without you.
About the game
This
campaign will run from level 5 to level Stats will be rolled. 4d6 drop the lowest. You need to have a minimum of 2 15's. We will roll during session 0
You will
need a camera, a microphone and a stable internet connection
We will
use roll20 as our VTT, Discord to communicate and D&D beeyond for
character creation
Death is
real, and it is likely.
If you
fight monsters, they will act like monsters. Creatures that hunt for food
will try to kill you whether you are conscious or not. Enemies who want
you dead will make sure you stay dead. A mercenary collecting a bounty
will not walk away from an unconscious target. They will finish the job.
Enemies
who want you dead will make sure you stay dead. A mercenary collecting a
bounty will not walk away from an unconscious target. They will finish the
job.
There is
one banned spell. Silvery Barbs.
Drinking
a potion is a bonus action.
Falling
unconscious has consequences. The first time you drop to 0 HP after a long
rest, nothing special happens. You go down as normal. Each additional time
you hit 0 HP before completing a long rest, you gain one Wound Marker.
Each Wound Marker gives a minus one penalty to death saving throws. They
stack. Only one Wound Marker can be removed per long rest. Magical healing
does not remove them.
The
first time you drop to 0 HP after a long rest, nothing special happens.
You go down as normal. Each additional time you hit 0 HP before completing
a long rest, you gain one Wound Marker. Each Wound Marker gives a minus
one penalty to death saving throws. They stack. Only one Wound Marker can
be removed per long rest. Magical healing does not remove them.
I am
human. The players are human. Mistakes happen.
When I
make a ruling at the table, it stands in the moment so the game can keep
moving. We can talk it through after the session.
I do not
always follow 5e rules exactly. I will bend rules for players when it
improves the experience, and I reserve the same right to increase tension
and keep the game sharp.
This is
a sandbox.There are many things you can do and many threads you can pull.
You will not be able to do everything. Choosing one path means leaving
another behind.
The
world does not wait. If you ignore something or walk away, events will
continue without you.
Payment Notice: This game will require payment to the Game Master at a
rate of $30 per person per session via StartPlaying. Roll20 is not responsible
for any payment transactions and cannot enforce any private arrangements. Join here: The Sevenfold Realm