This is what I'm planning on bringing to the table, if there is something I
missed or something people feel that I should change then feel free to leave a
comment. Name: Lt. Octavius Panzar
Stats : WS:36 BS:28 Str:38 T:31 Ag:32 Int:29
Per:35 WP:46 Fel:44 Inf:40 W:11
Fate:
4
Ins:
0
Cur:
0
Half
Move: 3m
Full
Move: 6m
Charge: 9m
Run: 18m
Per
Minute: 72m
Per
Hour: 4km
Per
Day: 40km
Max
Carrying Weight: 36kg
Max
Lifting Weight: 72kg
Max
Pushing Weight: 144kg
Total EXP: 7000p
Used EXP: 7000p
Saved EXP: 0p
Special
Rules
Breeding
Counts: Any time a highborn character would reduce
his Influence, he reduces it by 1 less
(to a minimum reduction of 1).
Hammer
of the Emperor: When attacking a target that an
ally attacked since the end of the
Guardsman’s last turn, the Guardsman can
re-roll any results of 1 or 2 on damage rolls.
Sway
the Masses: In addition to the normal uses of Fate points (see page 293), a Hierophant
character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill
test with a number of degrees of success
equal to his Willpower bonus.
Aptitude
Leadership, Offence, Social, Strength,
Toughness, Willpower, Fellowship.
Skills
Awareness, Athletics, Command (+30), Charm
(+20), Intimidate (+20), Common Lore (Imperial Guard), Forbidden
Lore (Cults, the Inquisition, Ordo Hereticus), Scholastic Lore (Cryptography), Operate (Surface), Navigate (Surface), Dodge, Parry, Linguistics
(Glossia), Survival +10, Interrogation (+10).
Talents
Weapon Training (Las, Low-Tech, Flame, Chain),
Hatred (Chaos Space Marines, Heretics), Resistance (Fear), Halo of Command, Jaded,
Adamantium Faith, Orthoproxy.
Bought
Stat Advances
Fellowship (Simple), Strength (Simple),
Willpower (Simple, Intermediate, Trained).
Divination
- A suspicious mind is a healthy mind
Increase this character’s Perception
characteristic by 2. Additionally, he may re-roll Awareness tests to avoid
being Surprised.
Equipment
Flamer, 2 Backpack Flamer fuel tanks, Laspistol,
2 Laspistol charge packs, Chainsword, Sword, Imperial Guard flak armour, Combat
vest, Grapnel and line, 12 lho sticks, Magnoculars.
Name:
Flamer
CLASS RANGE
ROF DAM
PEN CLIP RLD
SPECIAL WT
Basic 20m
S/–/– 1d10+4 E 2 30 2
Full Flame, Spray 21kg
Backpack
Ammo Supply : The weapon is fed from a backpack
supply, which flows ammunition along fuel lines, power cables, or linked shells
to the weapon. Though the user can now fire much longer, its more cumbersome
form means reloading must wait until the combat is concluded. This increases
the clip size of the weapon to five times its current clip size, but it cannot
be reloaded in combat. To reload the weapon, the character must have the
necessary amount of ammunition and spend five minutes reloading the backpack.
If the weapon jams, it only loses one clip’s worth of ammunition and does not
need to be reloaded.
2 Flamer fuel tank, 2,1kg
Name:
Laspistol
CLASS RANGE
ROF DAM
PEN CLIP RLD
SPECIAL WT
Pistol 30m
S/2/– 1d10+2 E 0 30 Half
Reliable 1.5kg
Las
Weapon Variable Setting: The standard las weapon
has a variable setting option, allowing it to fire higher-powered bursts. It
may be set to overcharge mode, dealing +1 damage, but using two shots worth of
ammunition per shot fired. Further, the weapon may be set to overload mode,
dealing +2 damage and gaining +2 penetration. In this case, it uses four shots
of ammunition per shot fired, loses Reliable, and gains Unreliable.
2 Laspistol charge packs, 0,3kg
Name:
Chainsword
CLASS RANGE
DAM PEN SPECIAL WT
Melee —
1d10+2 R 2 Balanced,
Tearing 6kg
Name:
Sword
CLASS RANGE
DAM PEN SPECIAL WT
Melee —
1d10 R 0 Balanced 3kg
Name:
Imperial Guard Flak Armour
LOCATIONS COVERED AP MAX AG WEIGHT
All 4
50 11kg
Flak
Armour: Just as the lasgun is the most common type
of weapon in the galaxy, so too is flak the most common type of armour, both due
to their standard usage in the Imperial Guard. Flak armour is made from
multiple layers of ablative and impact–absorbent materials, designed to deal
with light weapon attacks and proximity blasts. While not prepared to stop
heavy weapons fire, it is relatively lightweight, simple and inexpensive to
manufacture, and dependable in combat. As long as the wearer is not on the
target spot of the blast, flak armour counts as 1 AP higher against damage from
weapons with the Blast quality.
Name:
Combat Vest
Weight: 2kg
While this outerwear vest offers no
additional protection, it does include numerous pouches and straps to keep
extra weapon clips, sidearms, and grenades within easy reach. Common styles
include hip packs, holsters, bandoliers, and vests and can hold 15 kg
comfortably. Items held in the combat vest can be drawn as a Free Action during
the character’s turn. Only one backpack or combat vest can be worn at a time.
Name:
lho-sticks
A mild narcotic, each stick contains dried
and cured plant leaves that release a scented, stimulating smoke when ignited
and inhaled through a cheap tube that burns away with the drug. As the leaves
vary with the planet, lho-sticks can vary from world to world as well, often
making them useful trade items.
Name:
Grapnel & Line
Weight: 2kg
A combination of clip-harness and gas-powered
pistol, this can fire a hook or magnetic clasp attached to a thin, strong wire
at an overhead target up to 100m away. Once the grapnel attaches to the desired
spot such as a rooftop, a user can manually climb the line or activate a powered
winch that can lift the user roughly 5m per round. Common sets can hold 150kg,
while Good or Best can support 200 kg.
Name:
Magnoculars
Weight: 0.5kg
These powerful vision aids can magnify
distant items into clear focus, helping ensure no heresy goes unspotted. More
advanced, high-quality magnoculars can also do such things as give range
read-outs, detect heat sources, calculate target location positioning, and take
pict-captures of a view for later analysis.
Mental
disorders and Insanity
Insanity points: 0
Disorders
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Malignancies
and Corruption
Corruption points: 0
Malignancies
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
Looks
Octavius is a man at the age of 39, standing
proud an tall at 1,78m. He is of a heavier than average build, a trait not too surprising
given his background in the imperial guard. His skin is pale, rough and is showing
light signs of aging. His brown hair is well kept, short and oiled back but is
starting to just like his skin show signs of age and loss of colour. His face
is kept clean and well shaved and within slightly sunken eye sockets rests two
light blue eyes. After the events during the Culling of Atterax just below his
neck and throat most of Octavius left side of his body is covered in shrapnel
scars and burns from the frag missile that nearly killed him. As it's a constant
reminder of his shame and failure, Octavius will almost go to absurd lengths in
keeping them covered or hidden.
What
does the Character desire?
Octavius was born a Highborn but much to his
parents distain he never liked the higher life, nor the luxuries that came with
it. When he was but a child he would always listen to the stories his families
head of security, the stories of her life in the imperial guard, of duty and
glory. His parents not liking how much time young Octavius was spending with
this old war dog decided that maybe if they gave him a taste of what a military
life was really like. Then he would give up on it and become a "proper
child of the Panzar family", sadly for them this only strengthened Octavius
desire and he never left the guard as they had hoped. So now he strives to and
desires to be a leader of men, a shining beacon of command that will hold the
line against all who would threaten the Imperial worlds.
What
does the Character hate?
Octavius is man that is hard to anger and
he prides himself on his ability to keep a cool head in the most heated
situations. However, being a man with a strong sense of duty that borderline on
fanaticism it comes to no surprise that Octavius feel disgust and a deep hatred
of those who would turn their backs to their duty, the Imperium and the
God-Emperor of mankind. His time with the Inquisitor has done nothing but
further fuel this hatred.
What
is the Character Willing to sacrifice?
Octavius life in the 48th Kardian Shock Troopers
thought him quite well the value of human life and that no life which is given
in the service of the God-Emperor is ever given in vain. With this in mind he
knows quite well that if his duty would call for it, then he too will give his
life without question nor remorse.
How
did the Character meet his inquisitor?
Octavius met the inquisitor in the
aftermath of a failed charge of against the trench lines of the archenemy
during the Culling of Atterax. The ground command had vastly underestimated the
power of the enemy guns and had paid a heavy price for it, the charge was a
complete and utter failure. All of Octavius men had perished in the failed
charge and he himself came the closest to death he has ever been. As Octavius
and his men ran through no-man's land between the trench lines with the rest of
the charge the cry's of war and glory turned in to those of horror and defeat.
The archenemy had been hiding a reserve
force of Angles of death, all clad in black and gold armour the demigods of war
unleashed such vast and precise firepower. The whole charge was looked like
just waves breaking apart on a unyielding mountain. It was a slaughter that
Octavius had never seen the likes of before. Calls for support on the vox was
only met with static and as no contact could be made with ground command the
charge had to go on. Feeling his death and that of his soldiers was near
Octavius steeled his heart and lead his men further in the jaws of hell,
knowing that at least they all would die together. Hoping that there suicidal
charge would cause some form of crack or at least some damage to the enemy
trench line.
To Octavius shame his hopes of glorious
death by the side of his men did not come. His vox operator who was charging
next to him was torn apart by a direct hit of a frag missile, Octavius was
showered in visceral and shrapnel. Knocked out cold and barely breathing by the
explosion his men presumed he too had died and charged onwards. What happened
to his men Octavius never found out but from how everyone was slaughtered
during the charge he can make a sombre guess.
Octavius will never let himself forget the
shame of not being there to lead them in their final moments as the jaws of
hell consumed them. He was found in the no-man's land a day later as the
imperial line sent out scouts in to it to look for answers and find out what
had happened to the charge. It was while being treated for his wounds and
questioned about the failed charge that he met the inquisitor and learned that
his company was no more.
What
does the inquisitor mean to the Character?
To Octavius the inquisitor is a opportunity to
lead others again in to the fires of war in service of the Emperor and find redemption
in his failure. To be able to meet his men and the rest of the now dead 146th
Kardian Shock Troopers at the God-Emperors side and feel no shame as he show
that he too died doing his duty.